private static void OnNewPartyEntries(object sender, PartyEntitiesEvent partyEntitiesEvent) { // delegate event from party info worker that will give basic info on party members if (sender == null) { return; } var partyEntities = partyEntitiesEvent.PartyEntities; }
public virtual void RaiseNewPartyEntries(List <PartyEntity> e) { var partyEntitiesEvent = new PartyEntitiesEvent(this, e); var handler = NewPartyEntries; if (handler != null) { handler(this, partyEntitiesEvent); } }
private static void OnNewPartyEntries(object sender, PartyEntitiesEvent partyEntitiesEvent) { // delegate event from party entities from ram, not required to subsribe // this is sent once, and by reference so you only need to use it after if (sender == null) { return; } var partyEntities = partyEntitiesEvent.PartyEntities; }
public virtual void RaiseNewPartyEntries(ConcurrentDictionary <UInt32, PartyEntity> e) { var partyEntitiesEvent = new PartyEntitiesEvent(this, e); var handler = NewPartyEntries; if (handler != null) { handler(this, partyEntitiesEvent); } }
private static void OnNewPartyEntries(object sender, PartyEntitiesEvent partyEntitiesEvent) { // delegate event from party info worker that will give basic info on party members if (sender == null) { return; } var partyEntities = partyEntitiesEvent.PartyEntities; if (!partyEntities.Any()) { return; } EncounterController.partyList = partyEntities; }