//Init party menu public void DisplayPartyMenu() { this.gameObject.SetActive(false); //might need to switch input states partyPanel.InitPanel(); }
public void PartyMenu() { partyEditPanel.InitPanel(); CloseMenu(); }
public override void EnterState() { infopanel.InitPanel(currentActor.actorData); infopanel.gameObject.SetActive(true); }
public void OpenPanel() { editPanel.InitPanel(currentData); }