public void BuildMiniMapMaster() { if (MAP == null) { MAP = new MiniMapTile[gridSize, gridSize]; for (int _y = 0; _y < gridSize; _y++) { for (int _x = 0; _x < gridSize; _x++) { MAP[_x, _y] = new GameObject().AddComponent <MiniMapTile>(); MAP[_x, _y].InitMiniMapTile(); GameObject thisNode = PARTY.GetNodeAtGridCoords(_x, _y); if (thisNode != null) { MAP[_x, _y].fillSolid = false; if (thisNode.GetComponent <GridNode>().northLink == null) { MAP[_x, _y].northWall = true; } if (thisNode.GetComponent <GridNode>().eastLink == null) { MAP[_x, _y].eastWall = true; } if (thisNode.GetComponent <GridNode>().southLink == null) { MAP[_x, _y].southWall = true; } if (thisNode.GetComponent <GridNode>().westLink == null) { MAP[_x, _y].westWall = true; } if (thisNode.GetComponent <GridNode>().northDoor != null) { MAP[_x, _y].northDoor = true; } if (thisNode.GetComponent <GridNode>().eastDoor != null) { MAP[_x, _y].eastDoor = true; } if (thisNode.GetComponent <GridNode>().southDoor != null) { MAP[_x, _y].southDoor = true; } if (thisNode.GetComponent <GridNode>().westDoor != null) { MAP[_x, _y].westDoor = true; } if ((thisNode.GetComponent <GridNode>().northLink == null) || (thisNode.GetComponent <GridNode>().northDoor != null) && (thisNode.GetComponent <GridNode>().eastLink == null) || (thisNode.GetComponent <GridNode>().eastDoor != null)) { MAP[_x, _y].NE_Corner = true; } if ((thisNode.GetComponent <GridNode>().southLink == null) || (thisNode.GetComponent <GridNode>().southDoor != null) && (thisNode.GetComponent <GridNode>().eastLink == null) || (thisNode.GetComponent <GridNode>().eastDoor != null)) { MAP[_x, _y].SE_Corner = true; } if ((thisNode.GetComponent <GridNode>().northLink == null) || (thisNode.GetComponent <GridNode>().northDoor != null) && (thisNode.GetComponent <GridNode>().westLink == null) || (thisNode.GetComponent <GridNode>().westDoor != null)) { MAP[_x, _y].SW_Corner = true; } if ((thisNode.GetComponent <GridNode>().southLink == null) || (thisNode.GetComponent <GridNode>().southDoor != null) && (thisNode.GetComponent <GridNode>().westLink == null) || (thisNode.GetComponent <GridNode>().westDoor != null)) { MAP[_x, _y].NW_Corner = true; } if (thisNode.GetComponent <GridNode>().hasChest) { MAP[_x, _y].chest = true; } if (thisNode.GetComponent <GridNode>().hasPOI) { MAP[_x, _y].poi = true; } if (thisNode.GetComponent <GridNode>().trapLevel > 0) { MAP[_x, _y].trap = true; } if (thisNode.GetComponent <GridNode>().hasStairsUp) { MAP[_x, _y].upStairs = true; } if (thisNode.GetComponent <GridNode>().hasStairsDown) { MAP[_x, _y].downStairs = true; } } } } } }