public static void CSAddTroop(int Tier, int num, PartyBase partyBase) { CharacterObject characterObject = (from x in CharacterObject.All where x.Tier == Tier && x.Culture.StringId == Hero.MainHero.Culture.StringId && !x.IsHero && (x.Occupation == Occupation.Soldier || x.Occupation == Occupation.Mercenary) select x).GetRandomElementInefficiently <CharacterObject>(); partyBase.AddElementToMemberRoster(characterObject, num, false); }
private void PartyRecruitAndRemovePrisoner(PartyBase mb, CharacterObject c) { if (Config.PrisonRecruitmentDebugEnabled) { ModDebug.ShowMessage("recruiting " + c.StringId + " from prisoners of party " + mb.Id); } mb.PrisonRoster.RemoveTroop(c, 1); mb.AddElementToMemberRoster(c, 1); }
private void PartyRecruitAndRemovePrisoner(PartyBase acquiringParty, PartyBase prisonerParty, CharacterObject c, int times) { ModDebug.ShowMessage("recruiting " + c.StringId + " from prisoners of party " + prisonerParty.Id + " to the party " + acquiringParty.Id, DebugMessageType.Prisoner); prisonerParty.PrisonRoster.RemoveTroop(c, times); acquiringParty.AddElementToMemberRoster(c, times); }
private void PartyRecruitAndRemovePrisoner(PartyBase mb, CharacterObject c, int times) { ModDebug.ShowMessage("recruiting " + c.StringId + " from prisoners of party " + mb.Id, DebugMessageType.Prisoner); mb.PrisonRoster.RemoveTroop(c, times); mb.AddElementToMemberRoster(c, times); }