public static void WriteConfiguration(Parts.IActor actor, Kc.Chunk outputChunk) { Parts.IProperty[] properties = actor.Properties; foreach (Parts.IProperty p in properties) { WriteValue(outputChunk, p); } }
public static void ReadConfiguration(Parts.IActor actor, Kc.Chunk inputChunk) { Parts.IProperty[] properties = actor.Properties; foreach (Parts.IProperty p in properties) { ReadValue(inputChunk, p); } }