コード例 #1
0
        public int AddPartner(ActorPlayer host, PartnerSortType sortPos, int typeId)
        {
            if (typeId <= 0)
            {
                return(0);
            }

            if (host == null)
            {
                return(0);
            }

            int entityId           = GameEntry.Entity.GenerateSerialId();
            PartnerEntityData data = new PartnerEntityData(entityId, typeId, ActorType.Partner, BattleCampType.Ally, host, sortPos);

            Vector3 pPos = host.GetPartnerPosBySort(sortPos);

            data.Position = pPos;
            data.Rotation = host.CachedTransform.rotation;
            data.Scale    = Vector3.one * 1.5f;

            AddRole <PartnerRole>(data);

            return(entityId);
        }
コード例 #2
0
        public Vector3 GetPartnerPosBySort(PartnerSortType sortType)
        {
            switch (sortType)
            {
            case PartnerSortType.Middle:
                return(Pos + new Vector3(0, 0, 2));

            case PartnerSortType.Left:
                return(Pos + new Vector3(-2, 0, 0));

            case PartnerSortType.Right:
                return(Pos + new Vector3(2, 0, 0));

            default:
                return(Pos);
            }
        }
コード例 #3
0
 public PartnerEntityData(int entityId, int typeId, ActorType actorType, BattleCampType campType, ActorBase host, PartnerSortType sortPos) : base(entityId, typeId, actorType, campType)
 {
     Host    = host;
     SortPos = sortPos;
 }