コード例 #1
0
    void OnDisable()
    {
        m_Instance = null;

        m_Fellow = null;
        DestroyPartnerFakeObj();
        GameManager.gameManager.ActiveScene.HideFakeObj();
    }
コード例 #2
0
 void OnEnable()
 {
     m_Instance = this;
     if (m_PartnerFrameLogic_Skill.gameObject.activeSelf)
     {
         m_CurTab = DEVELOPCONTENT.DEVELOPCONTENT_SKILL;
     }
     //Check_NewPlayerGuide();
 }
コード例 #3
0
    void OnLevelUpClick()
    {
        //天赋技能改成根据宠物的等级提升而提升
        //if (m_TallentSkillId != GlobeVar.INVALID_ID)
        //{
        //    if (PartnerFrameLogic_Skill.Instance() != null)
        //    {
        //        PartnerFrameLogic_Skill.Instance().OnTalentSkillLevelUpClick(m_TallentSkillId);
        //    }
        //}
        if (m_ElementSkillId != GlobeVar.INVALID_ID)
        {
            if (PartnerFrameLogic_Skill.Instance() != null)
            {
                PartnerFrameLogic_Skill.Instance().OnElementSkillLevelUpClick(m_ElementSkillId);
            }
        }

        if (PartnerFrameLogic_Develop.Instance() && PartnerFrameLogic_Develop.Instance().NewPlayerGuideFlag_Step == 1)
        {
            PartnerFrameLogic_Develop.Instance().NewPlayerGuide(2);
        }
    }