コード例 #1
0
 /// <summary>
 /// Initializes member variables to their initial values.
 /// </summary>
 /// <remarks>
 /// This function is called by the contructors.
 /// </remarks>
 private void InitializeMembers()
 {
     this.schemaSourceDatabaseName = string.Empty;
     this.layoutType = DatabaseLayoutType.Monolithic;
     this.databaseInstanceNamePattern = Constants.MonolithicDatabaseInstanceNamePattern;
     this.databaseNamePattern         = Constants.MonolithicDatabaseNamePattern;
     this.sliceCount         = 0;
     this.partitionCount     = 0;
     this.partitionRangeType = 0;
     this.partitionFunction  = string.Empty;
 }
コード例 #2
0
 /// <summary>
 /// Initializes member variables to their initial values.
 /// </summary>
 /// <remarks>
 /// This function is called by the contructors.
 /// </remarks>
 private void InitializeMembers()
 {
     this.schemaSourceDatabaseName = string.Empty;
     this.layoutType = DatabaseLayoutType.Monolithic;
     this.databaseInstanceNamePattern = Constants.MonolithicDatabaseInstanceNamePattern;
     this.databaseNamePattern = Constants.MonolithicDatabaseNamePattern;
     this.sliceCount = 0;
     this.partitionCount = 0;
     this.partitionRangeType = 0;
     this.partitionFunction = string.Empty;
 }
コード例 #3
0
 /// <summary>
 /// Creates a deep copy of the passed object.
 /// </summary>
 /// <param name="old">A <b>Database Definition</b> object to create the deep copy from.</param>
 private void CopyMembers(DatabaseDefinition old)
 {
     this.schemaSourceDatabaseName = old.schemaSourceDatabaseName;
     this.layoutType = old.layoutType;
     this.databaseInstanceNamePattern = old.databaseInstanceNamePattern;
     this.databaseNamePattern = old.databaseNamePattern;
     this.sliceCount = old.sliceCount;
     this.partitionCount = old.partitionCount;
     this.partitionRangeType = old.partitionRangeType;
     this.partitionFunction = old.partitionFunction;
 }
コード例 #4
0
        /// <summary>
        /// Initializes member variables to their initial values.
        /// </summary>
        /// <remarks>
        /// This function is called by the contructors.
        /// </remarks>
        private void InitializeMembers()
        {
            base.EntityType = EntityType.DatabaseDefinition;
            base.EntityGroup = EntityGroup.Federation | EntityGroup.Layout;

            this.schemaSourceDatabaseName = string.Empty;
            this.layoutType = DatabaseLayoutType.Monolithic;
            this.databaseInstanceNamePattern = Constants.MonolithicDatabaseInstanceNamePattern;
            this.databaseNamePattern = Constants.MonolithicDatabaseNamePattern;
            this.sliceCount = 0;
            this.partitionCount = 0;
            this.partitionRangeType = 0;
            this.partitionFunction = string.Empty;
        }