protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); ParticleSystem.TriggerModule uo = (ParticleSystem.TriggerModule)obj; enabled = uo.enabled; inside = uo.inside; outside = uo.outside; enter = uo.enter; exit = uo.exit; radiusScale = uo.radiusScale; }
public void Delay(float seconds, ParticleSystemOverlapAction onFinished) { }