static public int ScaleByTransform_s(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.ParticleSystem a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); ParticleScaler.ScaleByTransform(a1, a2); return(0); } else if (argc == 3) { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Boolean a3; checkType(l, 3, out a3); ParticleScaler.ScaleByTransform(a1, a2, a3); return(0); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }
public static void ScaleByTransform(this ParticleSystem particles, float scale, bool includeChildren = true) { ParticleScaler.ScaleByTransform(particles, scale, includeChildren); }