コード例 #1
0
    private void OnEnable()
    {
        _particleSystem = target as ParticleSystem;
        //载入程序集
        _assembly = Assembly.GetAssembly(typeof(Editor));
        //获取ParticleSystemInspector类
        _particleSystemInspector = _assembly.GetTypes().Where(t => t.Name == "ParticleSystemInspector").FirstOrDefault();
        //获取OnInspectorGUI方法
        _onInspectorGUI = _particleSystemInspector.GetMethod("OnInspectorGUI", BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
        //创建ParticleSystemInspector的实例
        _particleSystemEditor = CreateEditor(target, _particleSystemInspector);
        _particlePath         = _particleSystem.gameObject.GetComponent <ParticlePath>();
        _currentCheckedPoint  = -1;

        if (!_particlePath)
        {
            _particlePath                   = _particleSystem.gameObject.AddComponent <ParticlePath>();
            _particlePath.IsApprove         = true;
            _particlePath.hideFlags         = HideFlags.HideInInspector;
            _particlePath.Waypoints         = new List <Vector3>();
            _particlePath.IsHideInInspector = false;
            _particlePath.PS                = _particleSystem;
        }
        if (!_particlePath.IsApprove)
        {
            DestroyImmediate(_particlePath);
            _particlePath                   = _particleSystem.gameObject.AddComponent <ParticlePath>();
            _particlePath.IsApprove         = true;
            _particlePath.hideFlags         = HideFlags.HideInInspector;
            _particlePath.Waypoints         = new List <Vector3>();
            _particlePath.IsHideInInspector = false;
            _particlePath.PS                = _particleSystem;
        }
    }
コード例 #2
0
    public ParticlePath CreateSeekParticle(Vector2 position, Vector2 target, float time)
    {
        GameObject   seekGO = Instantiate(_seekPrefab, _particleContainer);
        ParticlePath seek   = seekGO.GetComponent <ParticlePath>();

        seek.transform.position = position;
        seek.SetPath(target, time);
        return(seek);
    }
コード例 #3
0
 public void Deconstruct(out Type type, out ParticlePath path)
 {
     type = Type;
     path = Path;
 }
コード例 #4
0
 public LookupItem(Type type, ParticlePath path)
 {
     Type = type;
     Path = path;
 }