public void SpawnParticle(GameObject obj, Vector3 point, Quaternion q) { ParticleObj msg = new ParticleObj(); msg.obj = obj; msg.point = point; msg.q = q; m_client.Send(SpawnParticleMsg, msg); }
void Start() { myGridObj = this.transform.GetComponentInChildren <GridObj>(); myParticleObj = this.transform.GetComponentInChildren <ParticleObj>(); detA.SetRow(0, new Vector4(1f, -0.3f, 0, 0)); detA.SetRow(1, new Vector4(-0.7f, 0.6f, 0, 0)); detA.SetRow(2, new Vector4(0, 0, 1, 0)); detA.SetRow(3, new Vector4(0, 0, 0, 1)); }