コード例 #1
0
    public ParticleExchange StartLoadResource(string uri, float loadTime)
    {
        ParticleExchange particleExchange = gameObject.AddComponent <ParticleExchange> ();

        particleExchanges.Add(particleExchange);
        particleExchange.StartLoadResource(weatherTransform, uri, loadTime);
        return(particleExchange);
    }
コード例 #2
0
 static int StartLoadResource(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         ParticleExchange      obj  = (ParticleExchange)ToLua.CheckObject(L, 1, typeof(ParticleExchange));
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform));
         string arg1 = ToLua.CheckString(L, 3);
         float  arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.StartLoadResource(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }