コード例 #1
0
    void Awake()
    {
        GlobalAccess = this;

        currentActivePEList = new List <Transform>();

        TotalEffects = ParticleEffectPrefabs.Length;

        CurrentParticleEffectNum = 1;

        // Warn About Lengths of Arrays not matching
        if (ParticleEffectSpawnOffsets.Length != TotalEffects)
        {
            Debug.LogError(
                "ParticleEffectsLibrary-ParticleEffectSpawnOffset: Not all arrays match length, double check counts.");
        }

        if (ParticleEffectPrefabs.Length != TotalEffects)
        {
            Debug.LogError(
                "ParticleEffectsLibrary-ParticleEffectPrefabs: Not all arrays match length, double check counts.");
        }

        // Setup Starting PE Name String
        effectNameString = ParticleEffectPrefabs[CurrentParticleEffectIndex].name + " (" +
                           CurrentParticleEffectNum.ToString() + " of " + TotalEffects.ToString() + ")";
    }
コード例 #2
0
 private void Awake()
 {
     ParticleEffectsLibrary.GlobalAccess = this;
     this.currentActivePEList            = new List <Transform>();
     this.TotalEffects             = this.ParticleEffectPrefabs.Length;
     this.CurrentParticleEffectNum = 1;
     if (this.ParticleEffectSpawnOffsets.Length != this.TotalEffects)
     {
         Debug.LogError((object)"ParticleEffectsLibrary-ParticleEffectSpawnOffset: Not all arrays match length, double check counts.");
     }
     if (this.ParticleEffectPrefabs.Length != this.TotalEffects)
     {
         Debug.LogError((object)"ParticleEffectsLibrary-ParticleEffectPrefabs: Not all arrays match length, double check counts.");
     }
     this.effectNameString = ((Object)this.ParticleEffectPrefabs[this.CurrentParticleEffectIndex]).get_name() + " (" + this.CurrentParticleEffectNum.ToString() + " of " + this.TotalEffects.ToString() + ")";
 }
コード例 #3
0
    void Awake()
    {
        GlobalAccess = this;

        currentActivePEList = new List<Transform> ();

        TotalEffects = ParticleEffectPrefabs.Length;

        CurrentParticleEffectNum = 1;

        // Warn About Lengths of Arrays not matching
        if (ParticleEffectSpawnOffsets.Length != TotalEffects) {
            Debug.LogError ("ParticleEffectsLibrary-ParticleEffectSpawnOffset: Not all arrays match length, double check counts.");
        }
        if (ParticleEffectPrefabs.Length != TotalEffects) {
            Debug.LogError ("ParticleEffectsLibrary-ParticleEffectPrefabs: Not all arrays match length, double check counts.");
        }

        // Setup Starting PE Name String
        effectNameString = ParticleEffectPrefabs [CurrentParticleEffectIndex].name + " (" + CurrentParticleEffectNum.ToString() + " of " + TotalEffects.ToString() + ")";
    }