void UpdateOverdrawCurve() { EffectEvlaData[] effectEvlaData = this.GetEffectEvlaData(); Overdraw = m_CurveOverdraw.UpdateAnimationCurve((float)effectEvlaData[0].GetPixRate(), 循环, 特效运行时间); }
void UpdateParticleCountCurve() { 粒子数量 = m_CurveParticleCount.UpdateAnimationCurve(m_ParticleCount, 循环, 特效运行时间); }
void UpdateDrawCallCurve() { DrawCall = m_CurveDrawCallCount.UpdateAnimationCurve(GetParticleEffectData.GetOnlyParticleEffecDrawCall(), 循环, 特效运行时间); }
void UpdateOverdrawCurve() { EffectEvlaData2[] effectEvlaData2 = this.GetEffectEvlaData(); Overdraw = m_CurveOverdraw.UpdateAnimationCurve((float)effectEvlaData2[0].GetPixRate()); }