void Start() { controller = GetComponent <CharacterController>(); pd = GetComponent <ParticleDisplay>(); pd.Play(); print("Total elements in runningList = " + MarketDataParser.runningList.Count); }
void Start() { controller = GetComponent <CharacterController>(); pd = GetComponent <ParticleDisplay>(); pdp = pd.particles; for (int i = 0; i < pdp.Length; i++) { pdp[i].velocity = Random.insideUnitSphere; pdp[i].angularVelocity = Random.Range(0.0f, 180.0f); pdp[i].lifetime = Mathf.Infinity; //pdp[i].color = new Color(Random.Range (0.0f, 1.0f), Random.Range (0.0f, 1.0f), Random.Range (0.0f, 1.0f)); } pd.Play(); }