public void DestroyParticleAnimation(ParticleAnimation ani) { if (ani != null) { ani.Destroy(); } }
public void Clear() { mWingSprite = null; mDaChengState = null; if (mWingPicAni != null) { mWingPicAni.Destroy(); mWingPicAni = null; } mDaChengPicList.Clear(); GameObject.DestroyImmediate(mView); }
public void Update() { IDictionaryEnumerator itr = mParticleAnimations.GetEnumerator(); while (itr.MoveNext()) { ParticleAnimation item = itr.Value as ParticleAnimation; uint key = Convert.ToUInt32(itr.Key); //检测特效是否播放完成 if (item == null || item.IsDead()) { //自然消失的特效放在这里,管理器将其销毁 if (item != null) { mDestroys.Add(key); } } else { item.OnUpdate(); } } // for (int i = 0; i < mParticleAnimations.Keys.Count; ++i ) // { // uint key = mParticleAnimations.Keys.ElementAt(0); // if (!mParticleAnimations.ContainsKey(key)) // continue; // // // } for (int i = 0; i < mDestroys.Count; ++i) { uint key = mDestroys[i]; if (mParticleAnimations.ContainsKey(key)) { ParticleAnimation item = mParticleAnimations[key]; mParticleAnimations.Remove(key); item.Destroy(); } } mDestroys.Clear(); }