public PlayerEntity() { Sprite[] sprites = FeContent.LoadSpriteSheet("character/charAtlas.feAsset"); Animation anim = new Animation(sprites, "walk", .1f); AnimationController contr = new AnimationController(anim); Renderer = new SpriteRenderer(sprites[0]); Renderer.Material = new Material(SandboxGame.TestEffect); AnimationComponent animComponent = new AnimationComponent(Renderer, contr); Bind(Renderer); Bind(animComponent); BoxCollider col = new BoxCollider(sprites[0].Width, sprites[0].Height, Vector2.Zero); Bind(col); col.OnCollisionEnter += o => FeLog.Debug($"PLAYER ENTER: {this}"); col.OnCollisionExit += o => FeLog.Debug($"PLAYER EXIT: {this}"); ParticleType partType = new ParticleType(FeContent.LoadSprite("box.png")) { Lifetime = ParticleLifetime.RandomRange(0.5f, 1f), StartAngle = ParticleAngle.RandomRange(0, 360), StartSpeed = ParticleSpeed.RandomRange(-2f, 2f), StartDirection = ParticleDirection.RandomRange(0, 360) }; ParticleEmitter emitter = new ParticleEmitter(partType) { AutoEmit = true, BurstCunt = 5, EmitDelay = 3, BurstSteps = 8, BurstStepDelay = .1f }; Bind(emitter); Bind(new PlayerComponent()); //Bind(new PlayerComponentGamepad()); }