コード例 #1
0
        public void AddNew()
        {
            switch (VariableTypeToCreate)
            {
            case VariableType.Independent: {
                switch (DataTypesToCreate)
                {
                case SupportedDataTypes.Int:
                    IndependentVariableInt ivInt = new IndependentVariableInt();
                    IntIVs.Add(ivInt);
                    break;

                case SupportedDataTypes.Float:
                    IndependentVariableFloat ivFloat = new IndependentVariableFloat();
                    FloatIVs.Add(ivFloat);
                    break;

                case SupportedDataTypes.String:
                    IndependentVariableString ivString = new IndependentVariableString();
                    StringIVs.Add(ivString);
                    break;

                case SupportedDataTypes.Bool:
                    IndependentVariableBool ivBool = new IndependentVariableBool();
                    BoolIVs.Add(ivBool);
                    break;

                case SupportedDataTypes.GameObject:
                    IndependentVariableGameObject ivGameObject = new IndependentVariableGameObject();
                    GameObjectIVs.Add(ivGameObject);
                    break;

                case SupportedDataTypes.Vector3:
                    IndependentVariableVector3 ivVector3 = new IndependentVariableVector3();
                    Vector3IVs.Add(ivVector3);
                    break;

                case SupportedDataTypes.CustomDataType:
                    IndependentVariableCustomDataType
                        ivCustomDataType = new IndependentVariableCustomDataType();
                    CustomDataTypeIVs.Add(ivCustomDataType);
                    break;

                case SupportedDataTypes.ChooseType:
                    throw new
                          InvalidEnumArgumentException("Trying to create new variable, but not types not yet chosen");

                default:
                    throw new NotImplementedException("Support for this BlockData types has not yet been defined." +
                                                      "You can customize it yourself in the IndependentVariable.cs class");
                }
            }
            break;

            case VariableType.Dependent:

                switch (DataTypesToCreate)
                {
                case SupportedDataTypes.Int:
                    DependentVariableInt newDependentVariableInt = new DependentVariableInt();
                    IntDVs.Add(newDependentVariableInt);
                    break;

                case SupportedDataTypes.Float:
                    DependentVariableFloat newDependentVariableFloat = new DependentVariableFloat();
                    FloatDVs.Add(newDependentVariableFloat);
                    break;

                case SupportedDataTypes.String:
                    DependentVariableString newDependentVariableString = new DependentVariableString();
                    StringDVs.Add(newDependentVariableString);
                    break;

                case SupportedDataTypes.Bool:
                    DependentVariableBool newDependentVariableBool = new DependentVariableBool();
                    BoolDVs.Add(newDependentVariableBool);
                    break;

                case SupportedDataTypes.GameObject:
                    DependentVariableGameObject newDependentVariableGameObject =
                        new DependentVariableGameObject();
                    GameObjectDVs.Add(newDependentVariableGameObject);
                    break;

                case SupportedDataTypes.Vector3:
                    DependentVariableVector3 newDependentVariableVector3 = new DependentVariableVector3();
                    Vector3DVs.Add(newDependentVariableVector3);
                    break;

                case SupportedDataTypes.CustomDataType:
                    DependentVariableCustomDataType newDependentVariableCustomDataType =
                        new DependentVariableCustomDataType();
                    CustomDataTypeDVs.Add(newDependentVariableCustomDataType);
                    break;

                case SupportedDataTypes.ChooseType:
                    throw new
                          InvalidEnumArgumentException("Trying to create new variable, but not types not yet chosen");

                default:
                    throw new NotImplementedException("Support for this BlockData types has not yet been defined." +
                                                      "You can customize it yourself in the IndependentVariable.cs class");
                }

                break;

            case VariableType.ChooseType:
                break;

            case VariableType.Participant:

                switch (DataTypesToCreate)
                {
                case SupportedDataTypes.Int:
                    ParticipantVariableInt newVariableInt = new ParticipantVariableInt();
                    IntParticipantVariables.Add(newVariableInt);
                    break;

                case SupportedDataTypes.Float:
                    ParticipantVariableFloat newVariableFloat = new ParticipantVariableFloat();
                    FloatParticipantVariables.Add(newVariableFloat);
                    break;

                case SupportedDataTypes.String:
                    ParticipantVariableString newVariableString = new ParticipantVariableString();
                    StringParticipantVariables.Add(newVariableString);
                    break;

                case SupportedDataTypes.Bool:
                    ParticipantVariableBool newVariableBool = new ParticipantVariableBool();
                    BoolParticipantVariables.Add(newVariableBool);
                    break;

                case SupportedDataTypes.GameObject:
                    ParticipantVariableGameObject newVariableGameObject = new ParticipantVariableGameObject();
                    GameObjectParticipantVariables.Add(newVariableGameObject);
                    break;

                case SupportedDataTypes.Vector3:
                    ParticipantVariableVector3 newVariableVector3 = new ParticipantVariableVector3();
                    Vector3ParticipantVariables.Add(newVariableVector3);
                    break;

                case SupportedDataTypes.CustomDataType:
                    ParticipantVariableCustomData newVariableCustomData = new ParticipantVariableCustomData();
                    CustomDataParticipantVariables.Add(newVariableCustomData);
                    break;

                case SupportedDataTypes.ChooseType:
                    throw new
                          InvalidEnumArgumentException("Trying to create new variable, but not types not yet chosen");

                default:
                    throw new NotImplementedException("Support for this BlockData types has not yet been defined." +
                                                      "You can customize it yourself in the IndependentVariable.cs class");
                }


                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(VariableTypeToCreate), DataTypesToCreate, null);
            }
        }
コード例 #2
0
        void ShowParticipantVariables()
        {
            EditorGUILayout.BeginVertical(EditorStyles.helpBox);



            EditorGUILayout.LabelField("Fill In Participant Variables:", EditorStyles.boldLabel);
            List <Variable> variables = runner.ConfigFile.Factory.AllVariables;


            foreach (Variable variable in variables)
            {
                if (variable.TypeOfVariable != VariableType.Participant)
                {
                    continue;
                }

                ParticipantVariable participantVariable = (ParticipantVariable)variable;

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField(participantVariable.Name + ":", LabelWidth);
                if (participantVariable.ValuesAreConstrained)
                {
                    string[] possibleValues = participantVariable.PossibleValuesStringArray;


                    participantVariable.SelectedValue =
                        EditorGUILayout.Popup(participantVariable.SelectedValue, possibleValues);
                }
                else
                {
                    switch (participantVariable.DataType)
                    {
                    case SupportedDataTypes.Int:
                        ParticipantVariableInt intVariable = (ParticipantVariableInt)participantVariable;
                        intVariable.Value = EditorGUILayout.IntField(intVariable.Value);
                        break;

                    case SupportedDataTypes.Float:
                        ParticipantVariableFloat floatVariable = (ParticipantVariableFloat)participantVariable;
                        floatVariable.Value = EditorGUILayout.FloatField(floatVariable.Value);
                        break;

                    case SupportedDataTypes.String:
                        ParticipantVariableString stringVariable = (ParticipantVariableString)participantVariable;
                        stringVariable.Value = EditorGUILayout.TextField(stringVariable.Value);
                        break;

                    case SupportedDataTypes.Bool:
                        ParticipantVariableBool boolVariable = (ParticipantVariableBool)participantVariable;
                        boolVariable.Value = EditorGUILayout.Toggle(boolVariable.Value);
                        break;

                    case SupportedDataTypes.GameObject:
                    case SupportedDataTypes.Vector3:
                    case SupportedDataTypes.CustomDataType:
                    case SupportedDataTypes.ChooseType:
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }

                EditorGUILayout.EndHorizontal();
            }


            EditorGUILayout.EndVertical();
        }