// in order for this to work we need an EventSystem component void SetParticipantCondition() { ps.SetCondition(int.Parse(cubeset.text), int.Parse(arrangement.text)).BuildParticipantFromCondition(); if (ps.GetParticipant() > 0) { Debug.Log("condition " + ps.GetCondition() + " for " + ps.GetParticipant()); SceneManager.LoadScene(NextScene, LoadSceneMode.Single); } }
// in order for this to work we need an EventSystem component void SetParticipantCondition() { ps.SetCondition(int.Parse(cubeset.text), int.Parse(arrangement.text)).BuildParticipantFromCondition(); if (ps.GetParticipant() > 0) { menu.SetActive(false); controInfo.SetActive(true); Debug.Log("condition " + ps.GetCondition() + " for " + ps.GetParticipant()); } }
void PreviousParticipantListener() { if (ps.GetParticipant() > 0) { participantID.text = ps.GetParticipantAsString(); ParticipantStatus.Condition cond = ps.GetCondition(); cubeset.text = cond.cubeset.ToString(); arrangement.text = cond.catmap.ToString(); } }
// in order for this to work we need an EventSystem component void StartExperimentListener() { if (ps.GetParticipant() > 0) { Debug.Log("Starting experiment: condition " + ps.GetCondition() + " for " + ps.GetParticipant()); if (NextScene != null && NextScene != "") { SceneManager.LoadScene(NextScene, LoadSceneMode.Single); } } }
public DataFarmerObject(string tag) { this.tag = tag; this.timestamp = Time.time; ps = ParticipantStatus.GetInstance(); this.participant = ps.GetParticipant(); this.trial = ps.GetTrial(); this.condition = ps.GetCondition(); this.category = ps.GetCategory(); this.cube = ps.GetCube(); }