public void EliminatePlayer(Participant playerToElim) { //StopCoroutine(GameLoop()); gameParticipatns.Remove(playerToElim); playerToElim.DisplayBustedLetters(); if (curParticipantID == gameParticipatns.Count) { curParticipantID = 0; } curParticipant = gameParticipatns[curParticipantID]; Debug.Log(playerToElim.participantName + " was eliminated. There are now " + gameParticipatns.Count + " in game." + " And it is now " + curParticipant.participantName + "'s turn."); DisplayText(playerToElim.participantName + " was eliminated from the game."); //StartCoroutine(GameLoop()); }