public void TestEnumeratePartialSectorOneTileSet() { var tiles = EmptyTiles; var testObject = new GameObject(); tiles[2, 2] = new List <GameObject> { testObject }; var e = new PartialSectorObjectEnumerator(tiles, new Rectangle(0, 0, 2, 64)); e.MoveNext().Should().BeFalse(); // Check to the right of the set cell e = new PartialSectorObjectEnumerator(tiles, new Rectangle(3, 0, 1, 64)); e.MoveNext().Should().BeFalse(); // Check below e = new PartialSectorObjectEnumerator(tiles, new Rectangle(2, 3, 62, 61)); e.MoveNext().Should().BeFalse(); // Check above e = new PartialSectorObjectEnumerator(tiles, new Rectangle(2, 1, 62, 1)); e.MoveNext().Should().BeFalse(); // Check tile only e = new PartialSectorObjectEnumerator(tiles, new Rectangle(2, 2, 1, 1)); e.MoveNext().Should().BeTrue(); e.Current.Should().Be(testObject); e.MoveNext().Should().BeFalse(); }
public void TestEnumerationOfSectorWithDiagonalObjects() { var tiles = EmptyTiles; var testObject1 = new GameObject(); var testObject2 = new GameObject(); var testObject3 = new GameObject(); var testObject4 = new GameObject(); tiles[0, 0] = new List <GameObject> { testObject1 }; tiles[63, 31] = new List <GameObject> { testObject2, testObject3 }; tiles[63, 63] = new List <GameObject> { testObject4 }; var e = new PartialSectorObjectEnumerator(tiles, new Rectangle(0, 0, 64, 64)); e.MoveNext().Should().BeTrue(); e.Current.Should().Be(testObject1); e.MoveNext().Should().BeTrue(); e.Current.Should().Be(testObject2); e.MoveNext().Should().BeTrue(); e.Current.Should().Be(testObject3); e.MoveNext().Should().BeTrue(); e.Current.Should().Be(testObject4); e.MoveNext().Should().BeFalse(); }
public void TestEnumerationOfSectorWithObjectInLastTile() { var tiles = EmptyTiles; var testObject = new GameObject(); tiles[63, 63] = new List <GameObject> { testObject }; var e = new PartialSectorObjectEnumerator(tiles, new Rectangle(0, 0, 64, 64)); e.MoveNext().Should().BeTrue(); e.Current.Should().Be(testObject); e.MoveNext().Should().BeFalse(); }
public void TestEnumeratePartialSectorOneTileNotSet() { var tiles = EmptyTiles; var testObject = new GameObject(); for (int x = 0; x < 64; x++) { for (int y = 0; y < 64; y++) { tiles[x, y] = new List <GameObject>() { testObject }; } } tiles[2, 2] = null; var e = new PartialSectorObjectEnumerator(tiles, new Rectangle(2, 2, 1, 1)); e.MoveNext().Should().BeFalse(); }
public void TestEnumerationOfEmptySector() { var e = new PartialSectorObjectEnumerator(EmptyTiles, new Rectangle(0, 0, 64, 64)); e.MoveNext().Should().BeFalse(); }
public void TestEmptyEnumeration() { var e = new PartialSectorObjectEnumerator(); e.MoveNext().Should().BeFalse(); }