public bool ProcessMessage(DamageEventArgs message) { if (message == null) { return(false); } Part part = PartUtils.GetPart(message.VesselId, message.PartFlightId, message.PartCraftId); if (part == null) { return(false); } if (message.Operation == DamageOperation.Add) { Dependencies.Get <IDamageService>().AddDamageToPart(part, message.Damage); } else { Dependencies.Get <IDamageService>().SetDamageToPart(part, message.Damage); } return(true); }
public bool ProcessMessage(ArmorEventArgs message) { if (message == null) { return(false); } Part part = PartUtils.GetPart(message.VesselId, message.PartFlightId, message.PartCraftId); if (part == null) { return(false); } Dependencies.Get <IDamageService>().ReduceArmor(part, message.ArmorMassToReduce); return(true); }
public bool ProcessMessage(ForceEventArgs message) { if (message == null) { return(false); } Part part = PartUtils.GetPart(message.VesselId, message.PartFlightId, message.PartCraftId); if (part == null) { return(false); } part.AddForceToPart(new Vector3(message.ForceX, message.ForceY, message.ForceZ), new Vector3(message.PositionX, message.PositionY, message.PositionZ), message.Mode, false); return(true); }