コード例 #1
0
 void Start()
 {
     sparksPrefab = (GameObject)Resources.Load("Sparks");
     // link health to our on percent change handler
     health = GetComponent <Health>();
     if (health == null)
     {
         health = PartUtil.GetComponentInParentBody <Health>(gameObject);
     }
     if (health != null)
     {
         health.onChangePercent.AddListener(OnHealthPercentChange);
     }
     materialActuators = PartUtil.GetComponentsInChildren <MaterialActuator>(gameObject);
     rb = GetComponent <Rigidbody>();
 }
コード例 #2
0
 void Start()
 {
     rootGo = PartUtil.GetRootGo(gameObject);
     health = GetComponent <Health>();
     if (health == null)
     {
         health = PartUtil.GetComponentInParentBody <Health>(gameObject);
     }
     // enforce max damage > min damage
     if (maxDamage < minDamage)
     {
         maxDamage = minDamage;
     }
     if (emitScrews)
     {
         screwBurstPrefab = (GameObject)Resources.Load("ScrewBurst");
     }
 }
コード例 #3
0
 void Start()
 {
     joints          = GetComponents <Joint>();
     maxBreakForces  = new float[joints.Length];
     maxBreakTorques = new float[joints.Length];
     // initialize max break values based on assigned values...
     for (var i = 0; i < joints.Length; i++)
     {
         maxBreakForces[i]  = joints[i].breakForce;
         maxBreakTorques[i] = joints[i].breakTorque;
     }
     health = GetComponent <Health>();
     if (health == null)
     {
         health = PartUtil.GetComponentInParentBody <Health>(gameObject);
     }
     if (health != null)
     {
         if (applyDamageToForce || applyDamageToTorque)
         {
             health.onChangePercent.AddListener(OnHealthPercentChange);
         }
     }
 }