コード例 #1
0
        private void makeMagicWeaponRecipes()
        {
            makeMagicStaffWeapons();
            makeMagicBookWeapons();

            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 30, ItemID.UnholyTrident, 1);

            working.addPart(ModContent.ItemType <HardmodePart>(), 5);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, spearWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 40, ItemID.ToxicFlask, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 25);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <MarbleUndergroundPart>(), 40, ItemID.MedusaHead, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 10);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, marbleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #2
0
        private void makeBowRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 30, ItemID.Marrow, 1);

            working.addPart(ModContent.ItemType <HardmodePart>(), 5);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, bowWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, ItemID.HellwingBow, 1);
            working.addPart(ModContent.ItemType <DungeonUndergroundPart>(), 5);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, bowWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #3
0
        private void makeGunRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <CorruptionSurfacePart>(), 25, ItemID.Musket, 1);

            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <CrimsonSurfacePart>(), 25, ItemID.TheUndertaker, 1);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.Handgun, 1);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 25, ItemID.Boomstick, 1);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 20, ItemID.FlareGun, 1);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 50, ItemID.Uzi, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 10);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 40, ItemID.NailGun, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 25);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #4
0
        private void makeFlailRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;
            PartRecipe        working = PartRecipe.SimplePartRecipe(ModContent.ItemType <CorruptionSurfacePart>(), 25, ItemID.BallOHurt, 1);

            workingCategories = makeWeaponsCategories(meleeDamageKeyword, flailWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.BlueMoon, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, flailWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, ItemID.Sunfury, 1);
            working.addPart(ModContent.ItemType <DungeonUndergroundPart>(), 5);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, flailWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #5
0
        private void makeLightPetsRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;
            PartRecipe        working = PartRecipe.SimplePartRecipe(ModContent.ItemType <CorruptionSurfacePart>(), 25, ItemID.ShadowOrb, 1);

            workingCategories = makePetsCategories(lightPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <CrimsonSurfacePart>(), 25, ItemID.CrimsonHeart, 1);
            workingCategories = makePetsCategories(lightPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 50, ItemID.WispinaBottle, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 10);
            workingCategories = makePetsCategories(lightPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #6
0
        private void makeMagicBookWeapons()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.WaterBolt, 1);

            workingCategories = makeWeaponsCategories(magicDamageKeyword, bookWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, ItemID.DemonScythe, 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, bookWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 50, ItemID.WaterBolt, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 10);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, bookWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #7
0
        private void makeSummonerWeaponRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SlimeRainPart>(), 25, ItemID.SlimeStaff, 1);

            workingCategories = makeWeaponsCategories(summonerDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, slimeRainKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 40, ItemID.DeadlySphereStaff, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 25);
            workingCategories = makeWeaponsCategories(summonerDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #8
0
        private void makeNormalPetsRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceUndergroundPart>(), 30, ItemID.Fish, 1);

            workingCategories = makePetsCategories(normalPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 100, ItemID.Seaweed, 1);
            workingCategories = makePetsCategories(normalPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonGuardianPart>(), 5, ItemID.BoneKey, 1);
            workingCategories = makePetsCategories(normalPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBossCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 100, ItemID.LizardEgg, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 50);
            working.available = () => NPC.downedPlantBoss;
            workingCategories = makePetsCategories(normalPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 300, ItemID.AmberMosquito, 1);
            workingCategories = makePetsCategories(normalPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 50, ItemID.EyeSpring, 1);
            workingCategories = makePetsCategories(normalPetsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #9
0
        public static PartRecipe makePartRecipe(String mod, Item toAdd, int itemAmount, Item[] parts, int[] amounts, List <string> categories, Func <bool> available = null)
        {
            PartRecipe working = PartRecipe.SimplePartRecipe(parts[0].type, amounts[0], toAdd.type, itemAmount);

            for (int i = 1; i < parts.Length; i++)
            {
                working.addPart(parts[i].type, amounts[i]);
            }
            if (available != null)
            {
                working.setAvailableFunction(available);
            }
            working.addCategoryAndSubcategories(categories);
            working.addCategoryAndSubcategories(makeByModCategories(categories, mod));
            return(working);
        }
コード例 #10
0
        public static PartRecipe makeSimpleBossPartRecipe(String mod, string boss, String itemTag, int amountItem, List <int> partsAndAmounts, List <string> categories, Func <bool> available = null)
        {
            if (partsAndAmounts == null || partsAndAmounts.Count < 2 || ((partsAndAmounts.Count & 1) == 1))
            {
                throw new ArgumentException("partsAndAmmounts must be non-null, non-empty, and contain an even number of contents ((partID, AmmountOfPart) pairs).");
            }
            PartRecipe working = PartRecipe.SimplePartRecipe(partsAndAmounts[0], partsAndAmounts[1], ARareItemSwapJPANs.getItemTypeFromTag(itemTag), amountItem);

            for (int i = 2; i < partsAndAmounts.Count; i++)
            {
                working.addPart(partsAndAmounts[i], partsAndAmounts[i + 1]);
                i++;
            }
            if (available != null)
            {
                working.setAvailableFunction(available);
            }
            working.addCategoryAndSubcategories(categories);
            working.addCategoryAndSubcategories(makeByBossCategories(categories, boss));
            working.addCategoryAndSubcategories(makeByModCategories(categories, mod));
            return(working);
        }
コード例 #11
0
        private void makeSpearRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, ItemID.DarkLance, 1);

            working.addPart(ModContent.ItemType <DungeonUndergroundPart>(), 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, spearWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <CrimsonSurfacePart>(), 25, ItemID.TheRottedFork, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, spearWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <OceanSurfacePart>(), 20, ItemID.Trident, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, spearWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, oceanBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 20, ItemID.Spear, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, spearWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, oceanBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #12
0
        private void makeBoomerangRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 25, ItemID.EnchantedBoomerang, 1);

            workingCategories = makeWeaponsCategories(meleeDamageKeyword, boomerangWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 20, ItemID.WoodenBoomerang, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, boomerangWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceUndergroundPart>(), 20, ItemID.IceBoomerang, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, boomerangWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 30, ItemID.Bananarang, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 3);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, boomerangWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #13
0
        private void makeChestRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            //wooden chest
            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 25, "ThoriumMod:FortifyingWand", 1);

            workingCategories = makeWeaponsCategories(HealerKeyword, staffWeaponKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 25, "ThoriumMod:Flute", 1);
            workingCategories = makeWeaponsCategories(bardKeyword, windInstrumentKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //web chest
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <SpiderCaveUndergroundPart>(), 25, "ThoriumMod:Webgun", 1);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, gunWeaponKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, spiderCaveBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //gold chest (underground)
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 25, "ThoriumMod:EnchantedArmor", 1);
            workingCategories = new List <string>()
            {
                utilityKeyword
            }; working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 25, "ThoriumMod:EnchantedKnife", 1);
            workingCategories = makeWeaponsCategories(throwingDamageKeyword, thrownWeaponKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 100, "ThoriumMod:EnchantedPickaxe", 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, pickaxeWeaponKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //living wood
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 25, "ThoriumMod:LivingWoodSap", 1);
            workingCategories = makeAccessoryCategories(summonerDamageKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //ivy
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 25, "ThoriumMod:ForestOcarina", 1);
            workingCategories = makeWeaponsCategories(bardKeyword, windInstrumentKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 25, "ThoriumMod:TheDigester", 1);
            workingCategories = makeWeaponsCategories(HealerKeyword, gunWeaponKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //water chest
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 25, "ThoriumMod:BubbleMagnet", 1);
            workingCategories = new List <string>()
            {
                utilityKeyword
            }; working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, oceanBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <OceanSurfacePart>(), 25, "ThoriumMod:BubbleMagnet", 1);
            workingCategories = new List <string>()
            {
                utilityKeyword
            }; working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, oceanBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //locked chest
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, "ThoriumMod:NaiadShiv", 1);
            workingCategories = makeWeaponsCategories(throwingDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, "ThoriumMod:StreamSting", 1);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, bowWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, "ThoriumMod:HighTide", 1);
            workingCategories = makeWeaponsCategories(rangedDamageKeyword, bowWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, "ThoriumMod:StrongestLink", 1);
            workingCategories = makeWeaponsCategories(summonerDamageKeyword, flailWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, "ThoriumMod:BoneReaper", 1);
            workingCategories = makeWeaponsCategories(HealerKeyword, scytheWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, "ThoriumMod:BoneReaper", 1);
            workingCategories = makeWeaponsCategories(HealerKeyword, scytheWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //shadowChest
            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, "ThoriumMod:Nocturne", 1);
            working.addPart(ModContent.ItemType <DungeonUndergroundPart>(), 5);
            workingCategories = makeWeaponsCategories(bardKeyword, stringInstrumentKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //depth chest
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 25, "ThoriumMod:MagicConch", 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, brassInstrumentKeyword);  working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 25, "ThoriumMod:SteelDrum", 1);
            workingCategories = makeWeaponsCategories(bardKeyword, percursionInstrumentKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 25, "ThoriumMod:AnglerBowl", 1);
            workingCategories = makeAccessoryCategories(lightSourceKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 25, "ThoriumMod:SeaTurtlesBulwark", 1);
            workingCategories = makeAccessoryCategories(defenseKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 25, "ThoriumMod:RainStone", 1);
            workingCategories = new List <string>()
            {
                utilityKeyword
            }; working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //scarlet chest
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, "ThoriumMod:MixTape", 1);
            workingCategories = makeAccessoryCategories(bardKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 45, "ThoriumMod:MixTape", 1);
            workingCategories = makeAccessoryCategories(bardKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, "ThoriumMod:MaggotItem", 1);
            workingCategories = new List <string>()
            {
                mountKeyword + "/" + transformationKeyword
            }; working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 45, "ThoriumMod:MaggotItem", 1);
            workingCategories = new List <string>()
            {
                mountKeyword + "/" + transformationKeyword
            };  working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, "ThoriumMod:LootRang", 1);
            workingCategories = new List <string>()
            {
                utilityKeyword
            }; working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 45, "ThoriumMod:LootRang", 1);
            workingCategories = new List <string>()
            {
                utilityKeyword
            }; working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, "ThoriumMod:SpringSteps", 1);
            workingCategories = makeAccessoryCategories(movementKeyword, movementBootsKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 45, "ThoriumMod:SpringSteps", 1);
            workingCategories = makeAccessoryCategories(movementKeyword, movementBootsKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, "ThoriumMod:DeepStaff", 1);
            workingCategories = makeWeaponsCategories(HealerKeyword, staffWeaponKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 45, "ThoriumMod:DeepStaff", 1);
            workingCategories = makeWeaponsCategories(HealerKeyword, staffWeaponKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 30, "ThoriumMod:RingofUnity", 1);
            workingCategories = makeAccessoryCategories(lifeKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 50, "ThoriumMod:RingofUnity", 1);
            workingCategories = makeAccessoryCategories(lifeKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 50, "ThoriumMod:MagmaBoundFishingLine", 1);
            workingCategories = makeAccessoryCategories(fishingKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 90, "ThoriumMod:MagmaBoundFishingLine", 1);
            workingCategories = makeAccessoryCategories(fishingKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //Biome Chests
            //depths
            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 250, "ThoriumMod:AquaticDepthsBiomeKey", 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 200);
            workingCategories = new List <string>()
            {
                utilityKeyword
            };
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 250, "ThoriumMod:Fishbone", 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 200);
            workingCategories = makeWeaponsCategories(bardKeyword, stringInstrumentKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <AquaticDepthsPart>(), 3, "ThoriumMod:AquaticDepthsBiomeChest", 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 1);
            workingCategories = makeFurnitureCategories(chestKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //desert
            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 250, "ThoriumMod:DesertBiomeKey", 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 200);
            workingCategories = new List <string>()
            {
                utilityKeyword
            };
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 250, "ThoriumMod:PharaohsSlab", 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 200);
            workingCategories = makeWeaponsCategories(throwingDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 3, "ThoriumMod:DesertBiomeChest", 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 1);
            workingCategories = makeFurnitureCategories(chestKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //hell
            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 250, "ThoriumMod:UnderworldBiomeKey", 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 200);
            workingCategories = new List <string>()
            {
                utilityKeyword
            };
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 250, "ThoriumMod:PheonixStaff", 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 200);
            workingCategories = makeWeaponsCategories(HealerKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 3, "ThoriumMod:UnderworldBiomeChest", 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 1);
            workingCategories = makeFurnitureCategories(chestKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #14
0
        private void makeFishingRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 8, "ThoriumMod:StrangeCrate", 1);

            workingCategories = makeFishingCategories(crateKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 5, "ThoriumMod:AquaticDepthsCrate", 1);
            working.addPart(ModContent.ItemType <AquaticDepthsPart>());
            workingCategories = makeFishingCategories(crateKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, aquaticDepthsBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 5, "ThoriumMod:ScarletCrate", 1);
            working.addPart(ModContent.ItemType <ForestUndergroundPart>());
            workingCategories = makeFishingCategories(crateKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, forestBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 5, "ThoriumMod:ScarletCrate", 1);
            working.addPart(ModContent.ItemType <HellUndergroundPart>());
            workingCategories = makeFishingCategories(crateKeyword); working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);



            //crate drops
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 500, "ThoriumMod:AquaticSonarDevice", 1);
            workingCategories = makeFishingCategories(accessoryKeyword);
            workingCategories.AddRange(makeAccessoryCategories(fishingKeyword));
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 120, "ThoriumMod:DrownedDoubloon", 1);
            workingCategories = makeFishingCategories(accessoryKeyword);
            workingCategories.AddRange(makeAccessoryCategories(movementKeyword));
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //quest fish
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 20, "ThoriumMod:Guppy", 1);
            workingCategories = makeFishingCategories(questFishKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium"));
            working.irreversible = true;
            PartRecipes.addRecipe(working);

            //trash
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 1, "ThoriumMod:IgneousRock", 10);
            workingCategories = makeFishingCategories(otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 1, "ThoriumMod:ScorchedBone", 10);
            workingCategories = makeFishingCategories(otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            //fish
            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 1, "ThoriumMod:MagmaGill", 5);
            workingCategories = makeFishingCategories(fishKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 1, "ThoriumMod:FlamingCrackGut", 5);
            workingCategories = makeFishingCategories(fishKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 40, "ThoriumMod:BrainCoral", 1);
            working.addPart(ModContent.ItemType <CrimsonSurfacePart>(), 5);
            workingCategories = makeFishingCategories("Weapon");
            workingCategories.AddRange(makeWeaponsCategories(HealerKeyword, staffWeaponKeyword));
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 40, "ThoriumMod:RottenCod", 1);
            working.addPart(ModContent.ItemType <CorruptionSurfacePart>(), 5);
            workingCategories = makeFishingCategories("Weapon");
            workingCategories.AddRange(makeWeaponsCategories(HealerKeyword, staffWeaponKeyword));
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 40, "ThoriumMod:RivetingTadpole", 1);
            working.addPart(ModContent.ItemType <JungleSurfacePart>(), 5);
            workingCategories = makeFishingCategories("Weapon");
            workingCategories.AddRange(makeWeaponsCategories(bardKeyword, windInstrumentKeyword));
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <FishingPart>(), 40, "ThoriumMod:SpittingFish", 1);
            working.addPart(ModContent.ItemType <OceanSurfacePart>(), 5);
            workingCategories = makeFishingCategories("Weapon");
            workingCategories.AddRange(makeWeaponsCategories(summonerDamageKeyword, fishKeyword));
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, oceanBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Thorium")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #15
0
        private void makeMagicStaffWeapons()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <CorruptionSurfacePart>(), 25, ItemID.Vilethorn, 1);

            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 30, ItemID.FlowerofFire, 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.MagicMissile, 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.AquaScepter, 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 25, ItemID.Flamelash, 1);
            working.addPart(ModContent.ItemType <DungeonUndergroundPart>(), 5);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 20, ItemID.WandofSparking, 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <RainPart>(), 20, ItemID.NimbusRod, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <CrimsonSurfacePart>(), 20, ItemID.CrimsonRod, 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SpiderCaveUndergroundPart>(), 25, ItemID.PoisonStaff, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 1);
            workingCategories = makeWeaponsCategories(magicDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, spiderCaveBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #16
0
        private void makeVanityLegsRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 80, ItemID.EskimoPants, 1);

            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 40, ItemID.MummyPants, 1);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PirateInvasionPart>(), 25, ItemID.SailorPants, 1);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pirateInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PirateInvasionPart>(), 25, ItemID.BuccaneerPants, 1);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pirateInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PumpkinMoonPart>(), 15, ItemID.ScarecrowPants, 1);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pumpkinMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 50, ItemID.LamiaPants, 1);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <MartianInvasionPart>(), 30, ItemID.MartianCostumePants, 1);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, martianInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <MartianInvasionPart>(), 30, ItemID.MartianUniformPants, 1);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, martianInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 20, ItemID.PedguinPants, 1);
            working.addPart(ModContent.ItemType <CrimsonSurfacePart>(), 20);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 20, ItemID.PedguinPants, 1);
            working.addPart(ModContent.ItemType <CorruptionSurfacePart>(), 20);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 20, ItemID.DjinnsCurse, 1);
            working.addPart(ModContent.ItemType <CorruptionSurfacePart>(), 20);
            working.addPart(ModContent.ItemType <HardmodePart>(), 20);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 20, ItemID.DjinnsCurse, 1);
            working.addPart(ModContent.ItemType <CrimsonSurfacePart>(), 20);
            working.addPart(ModContent.ItemType <HardmodePart>(), 20);
            workingCategories = makeVanityCategories(armorLegsKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #17
0
        private void makeMeleeWeaponRecipes()
        {
            makeBoomerangRecipes();
            makeSwordRecipes();
            makeFlailRecipes();
            makeSpearRecipes();
            makeYoyoRecipes();

            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 25, ItemID.StaffofRegrowth, 1);

            workingCategories = makeWeaponsCategories(meleeDamageKeyword, staffWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceUndergroundPart>(), 25, ItemID.IceSickle, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 2);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 50, ItemID.KOCannon, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 2);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 50, ItemID.BonePickaxe, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, pickaxeWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 25, ItemID.DeathSickle, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 40, ItemID.ButchersChainsaw, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 25);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, axeWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 40, ItemID.ChainKnife, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, otherKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #18
0
        private void makeVanityHeadRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 25, ItemID.JungleRose, 1);

            workingCategories = makeVanityCategories(armorHeadKeyword);
            workingCategories.AddRange(makeMaterialCategories(plantsMaterialKeyword));
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 5, ItemID.BunnyHood, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 25, ItemID.TopHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 1, ItemID.TopHat, 1);
            working.addPart(ModContent.ItemType <RareEnemyPart>(), 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleUndergroundPart>(), 25, ItemID.ArchaeologistsHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 40, ItemID.PlumbersHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleSurfacePart>(), 40, ItemID.RobotHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 25, ItemID.TheBrideHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 1, ItemID.TheBrideHat, 1);
            working.addPart(ModContent.ItemType <RareEnemyPart>(), 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 40, ItemID.PharaohsMask, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 80, ItemID.EskimoHood, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 40, ItemID.GreenCap, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 40, ItemID.MummyMask, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 100, ItemID.Skull, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <RainPart>(), 25, ItemID.RainHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <RainPart>(), 25, ItemID.UmbrellaHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PirateInvasionPart>(), 25, ItemID.EyePatch, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pirateInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PirateInvasionPart>(), 25, ItemID.SailorHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pirateInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PirateInvasionPart>(), 25, ItemID.BuccaneerBandana, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pirateInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PumpkinMoonPart>(), 15, ItemID.ScarecrowHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pumpkinMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 20, ItemID.MoonMask, 1);
            working.addPart(ModContent.ItemType <CorruptionUndergroundPart>(), 10);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 20, ItemID.MoonMask, 1);
            working.addPart(ModContent.ItemType <CrimsonUndergroundPart>(), 10);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 30, ItemID.SunMask, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 50, ItemID.LamiaHat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <MartianInvasionPart>(), 30, ItemID.MartianCostumeMask, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, martianInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <MartianInvasionPart>(), 30, ItemID.MartianUniformHelmet, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, martianInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 20, ItemID.PedguinHat, 1);
            working.addPart(ModContent.ItemType <CrimsonSurfacePart>(), 20);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 20, ItemID.PedguinHat, 1);
            working.addPart(ModContent.ItemType <CorruptionSurfacePart>(), 20);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PresentPart>(), 5, ItemID.GiantBow, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, christmasKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PumpkinMoonPart>(), 10, ItemID.JackOLanternMask, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pumpkinMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #19
0
        private void makeVanityBodyRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 25, ItemID.TheBrideDress, 1);

            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <BloodMoonPart>(), 1, ItemID.TheBrideDress, 1);
            working.addPart(ModContent.ItemType <RareEnemyPart>(), 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, bloodMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 40, ItemID.PharaohsRobe, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 80, ItemID.EskimoCoat, 1);
            workingCategories = makeVanityCategories(armorHeadKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 40, ItemID.MummyShirt, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <RainPart>(), 25, ItemID.RainCoat, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PirateInvasionPart>(), 25, ItemID.SailorShirt, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pirateInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PirateInvasionPart>(), 25, ItemID.BuccaneerShirt, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pirateInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <PumpkinMoonPart>(), 15, ItemID.ScarecrowShirt, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, pumpkinMoonKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertUndergroundPart>(), 50, ItemID.LamiaShirt, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <MartianInvasionPart>(), 30, ItemID.MartianCostumeShirt, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, martianInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <MartianInvasionPart>(), 30, ItemID.MartianUniformTorso, 1);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, martianInvasionKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 20, ItemID.PedguinShirt, 1);
            working.addPart(ModContent.ItemType <CrimsonSurfacePart>(), 20);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 20, ItemID.PedguinShirt, 1);
            working.addPart(ModContent.ItemType <CorruptionSurfacePart>(), 20);
            workingCategories = makeVanityCategories(armorBodyKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, crimsonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, corruptionBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #20
0
        private void makeYoyoRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.Valor, 1);

            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.Kraken, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 10);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 50, ItemID.Cascade, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <HellUndergroundPart>(), 50, ItemID.HelFire, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 10);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, hellBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 20, ItemID.Rally, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <JungleSurfacePart>(), 50, ItemID.Yelets, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 10);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, jungleBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceSurfacePart>(), 50, ItemID.Amarok, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 10);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 25, ItemID.TheEyeOfCthulhu, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, yoyoWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }
コード例 #21
0
        private void makeSwordRecipes()
        {
            List <PartRecipe> recipes = new List <PartRecipe>();
            List <string>     workingCategories;

            PartRecipe working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SkySurfacePart>(), 25, ItemID.Starfury, 1);

            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, skyBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.Muramasa, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <IceUndergroundPart>(), 20, ItemID.IceBlade, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, iceBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 50, ItemID.BeamSword, 1);
            working.addPart(ModContent.ItemType <HardmodePart>(), 5);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <DungeonUndergroundPart>(), 25, ItemID.Keybrand, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 5);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, dungeonBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestUndergroundPart>(), 50, ItemID.BoneSword, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 25, ItemID.ZombieArm, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working = PartRecipe.SimplePartRecipe(ModContent.ItemType <SolarEclipsePart>(), 40, ItemID.PsychoKnife, 1);
            working.addPart(ModContent.ItemType <PostPlanteraPart>(), 25);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByEventCategories(workingCategories, solarEclipseKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 100, ItemID.Arkhalis, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <ForestSurfacePart>(), 20, ItemID.EnchantedSword, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, purityBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);

            working           = PartRecipe.SimplePartRecipe(ModContent.ItemType <DesertSurfacePart>(), 30, ItemID.AntlionClaw, 1);
            workingCategories = makeWeaponsCategories(meleeDamageKeyword, swordWeaponKeyword);
            working.addCategoryAndSubcategories(workingCategories);
            working.addCategoryAndSubcategories(makeByBiomeCategories(workingCategories, desertBiomeKeyword));
            working.addCategoryAndSubcategories(makeByModCategories(workingCategories, "Terraria")); recipes.Add(working);


            foreach (PartRecipe pr in recipes)
            {
                PartRecipes.addRecipe(pr);
            }
        }