void Start() { base.Start(); instance = this; flag = Global.FindChild(transform, "Spriteflag"); arrow = Global.FindChild(transform, "arrow"); }
public void UserPart(Transform player) { open = true; Player = player; duoUI = PartDuoUIScene.instance; duoUI.SetVisible(true); player.GetComponent <FirstPersonController>().enabled = false; player.GetComponent <playerAnimManager>().enabled = false; player.GetComponent <BuildingManager>().enabled = false; Camera.main.transform.localRotation = Quaternion.identity; }