Save() public static method

public static Save ( Stream outputStream ) : void
outputStream Stream
return void
コード例 #1
0
ファイル: SaveLoadGui.cs プロジェクト: Master109/DRODRPG
    public void Save(string file)
    {
        FileStream fs = new FileStream(file, FileMode.Create);

        StreamPacker sp = new StreamPacker(fs);

        // Save Parley
        ParleySaveLoad.Save(sp);

        sp.WriteString("All is well");

        // Save all the Objects
        foreach (GameObject go in packableObjects)
        {
            PackUnpackableBehaviour[] pus = (PackUnpackableBehaviour[])go.GetComponents <PackUnpackableBehaviour>();
            if (pus != null && pus.Length > 0)
            {
                foreach (PackUnpackableBehaviour pu in pus)
                {
                    sp.WriteString(pu.GetType().Name);
                    pu.Pack(sp);
                }
            }
            pus = (PackUnpackableBehaviour[])go.GetComponentsInChildren <PackUnpackableBehaviour>(true);
            if (pus != null && pus.Length > 0)
            {
                foreach (PackUnpackableBehaviour pu in pus)
                {
                    sp.WriteString(pu.GetType().Name);
                    pu.Pack(sp);
                }
            }
        }

        fs.Close();
    }