コード例 #1
0
        public static VehicleModel GetParkedVehicleById(int vehicleId)
        {
            // Get the vehicle parked with the given identifier
            ParkedCarModel parkedCar = parkedCars.Where(parkedVehicle => parkedVehicle.vehicle.id == vehicleId).FirstOrDefault();

            return(parkedCar?.vehicle);
        }
コード例 #2
0
ファイル: Parking.cs プロジェクト: LarrySheen/WiredPlayers-RP
        private void PlayerParkVehicle(Client player, ParkingModel parking)
        {
            // Get vehicle data
            VehicleModel vehicleModel = new VehicleModel();
            {
                vehicleModel.rotation    = player.Vehicle.Rotation;
                vehicleModel.id          = player.Vehicle.GetData(EntityData.VEHICLE_ID);
                vehicleModel.model       = player.Vehicle.GetData(EntityData.VEHICLE_MODEL);
                vehicleModel.colorType   = player.Vehicle.GetData(EntityData.VEHICLE_COLOR_TYPE);
                vehicleModel.firstColor  = player.Vehicle.GetData(EntityData.VEHICLE_FIRST_COLOR);
                vehicleModel.secondColor = player.Vehicle.GetData(EntityData.VEHICLE_SECOND_COLOR);
                vehicleModel.pearlescent = player.Vehicle.GetData(EntityData.VEHICLE_PEARLESCENT_COLOR);
                vehicleModel.faction     = player.Vehicle.GetData(EntityData.VEHICLE_FACTION);
                vehicleModel.plate       = player.Vehicle.GetData(EntityData.VEHICLE_PLATE);
                vehicleModel.owner       = player.Vehicle.GetData(EntityData.VEHICLE_OWNER);
                vehicleModel.price       = player.Vehicle.GetData(EntityData.VEHICLE_PRICE);
                vehicleModel.gas         = player.Vehicle.GetData(EntityData.VEHICLE_GAS);
                vehicleModel.kms         = player.Vehicle.GetData(EntityData.VEHICLE_KMS);

                // Update parking values
                vehicleModel.position  = parking.position;
                vehicleModel.dimension = Convert.ToUInt32(parking.id);
                vehicleModel.parking   = parking.id;
                vehicleModel.parked    = 0;
            }

            // Link vehicle to the parking
            ParkedCarModel parkedCarModel = new ParkedCarModel();

            {
                parkedCarModel.vehicle   = vehicleModel;
                parkedCarModel.parkingId = parking.id;
            }

            // Add the vehicle to the parking
            parkedCars.Add(parkedCarModel);

            // Save the vehicle and delete it from the game
            Vehicle vehicle = player.Vehicle;

            player.WarpOutOfVehicle();
            vehicle.Delete();

            Task.Factory.StartNew(() =>
            {
                NAPI.Task.Run(() =>
                {
                    // Save the vehicle
                    Database.SaveVehicle(vehicleModel);
                });
            });
        }
コード例 #3
0
        private static ParkedCarModel GetParkedVehicle(int vehicleId)
        {
            ParkedCarModel vehicle = null;

            foreach (ParkedCarModel parkedCar in parkedCars)
            {
                if (parkedCar.vehicle.id == vehicleId)
                {
                    vehicle = parkedCar;
                    break;
                }
            }
            return(vehicle);
        }
コード例 #4
0
ファイル: Parking.cs プロジェクト: vormz/WiredPlayers-RP
        private void PlayerParkVehicle(Client player, ParkingModel parking)
        {
            NetHandle vehicle = NAPI.Player.GetPlayerVehicle(player);

            // Get vehicle's colors
            Color primaryColor   = NAPI.Vehicle.GetVehicleCustomPrimaryColor(vehicle);
            Color secondaryColor = NAPI.Vehicle.GetVehicleCustomSecondaryColor(vehicle);

            // Get vehicle data
            VehicleModel vehicleModel = new VehicleModel();

            vehicleModel.rotation    = NAPI.Entity.GetEntityRotation(vehicle);
            vehicleModel.id          = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_ID);
            vehicleModel.model       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_MODEL);
            vehicleModel.colorType   = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_COLOR_TYPE);
            vehicleModel.firstColor  = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_FIRST_COLOR);
            vehicleModel.secondColor = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_SECOND_COLOR);
            vehicleModel.pearlescent = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_PEARLESCENT_COLOR);
            vehicleModel.faction     = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_FACTION);
            vehicleModel.plate       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_PLATE);
            vehicleModel.owner       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_OWNER);
            vehicleModel.price       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_PRICE);
            vehicleModel.gas         = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_GAS);
            vehicleModel.kms         = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_KMS);

            // Update parking values
            vehicleModel.position  = parking.position;
            vehicleModel.dimension = Convert.ToUInt32(parking.id);
            vehicleModel.parking   = parking.id;
            vehicleModel.parked    = 0;

            // Link vehicle to the parking
            ParkedCarModel parkedCarModel = new ParkedCarModel();

            parkedCarModel.vehicle   = vehicleModel;
            parkedCarModel.parkingId = parking.id;
            parkedCars.Add(parkedCarModel);

            // Save the vehicle and delete it from the game
            NAPI.Player.WarpPlayerOutOfVehicle(player);
            NAPI.Entity.DeleteEntity(vehicle);

            Task.Factory.StartNew(() =>
            {
                // Save the vehicle
                Database.SaveVehicle(vehicleModel);
            });
        }
コード例 #5
0
ファイル: Parking.cs プロジェクト: timnboys/WiredPlayers-RP
        private void PlayerParkVehicle(Client player, ParkingModel parking)
        {
            // Obtenemos el vehículo
            NetHandle vehicle = NAPI.Player.GetPlayerVehicle(player);

            // Obtenemos los colores del vehículo
            Color primaryColor   = NAPI.Vehicle.GetVehicleCustomPrimaryColor(vehicle);
            Color secondaryColor = NAPI.Vehicle.GetVehicleCustomSecondaryColor(vehicle);

            // Obtenemos los datos del vehículo
            VehicleModel vehicleModel = new VehicleModel();

            vehicleModel.rotation    = NAPI.Entity.GetEntityRotation(vehicle);
            vehicleModel.id          = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_ID);
            vehicleModel.model       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_MODEL);
            vehicleModel.colorType   = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_COLOR_TYPE);
            vehicleModel.firstColor  = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_FIRST_COLOR);
            vehicleModel.secondColor = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_SECOND_COLOR);
            vehicleModel.pearlescent = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_PEARLESCENT_COLOR);
            vehicleModel.faction     = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_FACTION);
            vehicleModel.plate       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_PLATE);
            vehicleModel.owner       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_OWNER);
            vehicleModel.price       = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_PRICE);
            vehicleModel.gas         = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_GAS);
            vehicleModel.kms         = NAPI.Data.GetEntityData(vehicle, EntityData.VEHICLE_KMS);

            // Actualizamos los valores del parking
            vehicleModel.position  = parking.position;
            vehicleModel.dimension = Convert.ToUInt32(parking.id);
            vehicleModel.parking   = parking.id;
            vehicleModel.parked    = 0;

            // Añadimos el vehículo al parking
            ParkedCarModel parkedCarModel = new ParkedCarModel();

            parkedCarModel.vehicle   = vehicleModel;
            parkedCarModel.parkingId = parking.id;
            parkedCars.Add(parkedCarModel);

            // Guardamos el vehículo
            Database.SaveVehicle(vehicleModel);

            // Eliminamos el vehículo
            NAPI.Player.WarpPlayerOutOfVehicle(player);
            NAPI.Entity.DeleteEntity(vehicle);
        }
コード例 #6
0
        public void UnparkCommand(Client player, int vehicleId)
        {
            VehicleModel vehicle = Vehicles.GetParkedVehicleById(vehicleId);

            if (vehicle == null)
            {
                // There's no vehicle with that identifier
                NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_VEHICLE_NOT_EXISTS);
            }
            else if (Vehicles.HasPlayerVehicleKeys(player, vehicle) == false)
            {
                NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_NOT_CAR_KEYS);
            }
            else
            {
                foreach (ParkingModel parking in parkingList)
                {
                    if (player.Position.DistanceTo(parking.position) < 2.5f)
                    {
                        // Check whether the vehicle is in this parking
                        if (parking.id == vehicle.parking)
                        {
                            int playerMoney = NAPI.Data.GetEntitySharedData(player, EntityData.PLAYER_MONEY);

                            switch (parking.type)
                            {
                            case Constants.PARKING_TYPE_PUBLIC:
                                break;

                            case Constants.PARKING_TYPE_SCRAPYARD:
                                break;

                            case Constants.PARKING_TYPE_DEPOSIT:
                                // Remove player's money
                                if (playerMoney >= Constants.PRICE_PARKING_DEPOSIT)
                                {
                                    NAPI.Data.SetEntitySharedData(player, EntityData.PLAYER_MONEY, playerMoney - Constants.PRICE_PARKING_DEPOSIT);

                                    String message = String.Format(Messages.INF_UNPARK_MONEY, Constants.PRICE_PARKING_DEPOSIT);
                                    NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_INFO + message);
                                }
                                else
                                {
                                    String message = String.Format(Messages.ERR_PARKING_NOT_MONEY, Constants.PRICE_PARKING_DEPOSIT);
                                    NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + message);
                                    return;
                                }
                                break;
                            }

                            // Get parked vehicle model
                            ParkedCarModel parkedCar = GetParkedVehicle(vehicleId);

                            // Recreate the vehicle
                            Vehicle newVehicle = NAPI.Vehicle.CreateVehicle(NAPI.Util.VehicleNameToModel(vehicle.model), parking.position, vehicle.rotation.Z, new Color(0, 0, 0), new Color(0, 0, 0));
                            NAPI.Vehicle.SetVehicleNumberPlate(newVehicle, vehicle.plate == String.Empty ? "LS " + (1000 + vehicle.id) : vehicle.plate);
                            NAPI.Vehicle.SetVehicleEngineStatus(newVehicle, false);
                            NAPI.Vehicle.SetVehicleLocked(newVehicle, false);

                            if (vehicle.colorType == Constants.VEHICLE_COLOR_TYPE_PREDEFINED)
                            {
                                NAPI.Vehicle.SetVehiclePrimaryColor(newVehicle, Int32.Parse(vehicle.firstColor));
                                NAPI.Vehicle.SetVehicleSecondaryColor(newVehicle, Int32.Parse(vehicle.secondColor));
                                NAPI.Vehicle.SetVehiclePearlescentColor(newVehicle, vehicle.pearlescent);
                            }
                            else
                            {
                                String[] firstColor  = vehicle.firstColor.Split(',');
                                String[] secondColor = vehicle.secondColor.Split(',');
                                NAPI.Vehicle.SetVehicleCustomPrimaryColor(newVehicle, Int32.Parse(firstColor[0]), Int32.Parse(firstColor[1]), Int32.Parse(firstColor[2]));
                                NAPI.Vehicle.SetVehicleCustomSecondaryColor(newVehicle, Int32.Parse(secondColor[0]), Int32.Parse(secondColor[1]), Int32.Parse(secondColor[2]));
                            }

                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_ID, vehicle.id);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_MODEL, vehicle.model);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_POSITION, parking.position);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_ROTATION, vehicle.rotation);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_COLOR_TYPE, vehicle.colorType);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_FIRST_COLOR, vehicle.firstColor);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_SECOND_COLOR, vehicle.secondColor);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PEARLESCENT_COLOR, vehicle.pearlescent);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_FACTION, vehicle.faction);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PLATE, vehicle.plate);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_OWNER, vehicle.owner);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PRICE, vehicle.price);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_GAS, vehicle.gas);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_KMS, vehicle.kms);

                            // Update parking values
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_DIMENSION, 0);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PARKING, 0);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PARKED, 0);

                            // Add tunning
                            Mechanic.AddTunningToVehicle(newVehicle);

                            // Unlink from the parking
                            parkedCars.Remove(parkedCar);

                            return;
                        }

                        // The vehicle is not in this parking
                        NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_VEHICLE_NOT_THIS_PARKING);
                        return;
                    }
                }

                // Player's not in any parking
                NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_NOT_PARKING_NEAR);
            }
        }
コード例 #7
0
        public void UnparkCommand(Client player, int vehicleId)
        {
            VehicleModel vehicle = Vehicles.GetParkedVehicleById(vehicleId);

            if (vehicle == null)
            {
                // There's no vehicle with that identifier
                player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.vehicle_not_exists);
            }
            else if (Vehicles.HasPlayerVehicleKeys(player, vehicle) == false)
            {
                player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.not_car_keys);
            }
            else
            {
                // Get the closest parking
                ParkingModel parking = parkingList.Where(p => player.Position.DistanceTo(p.position) < 2.5f).FirstOrDefault();

                if (parking == null)
                {
                    // Player's not in any parking
                    player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.not_parking_near);
                    return;
                }

                // Check whether the vehicle is in this parking
                if (parking.id != vehicle.parking)
                {
                    // The vehicle is not in this parking
                    player.SendChatMessage(Constants.COLOR_ERROR + ErrRes.vehicle_not_this_parking);
                    return;
                }

                int playerMoney = player.GetSharedData(EntityData.PLAYER_MONEY);

                switch (parking.type)
                {
                case Constants.PARKING_TYPE_PUBLIC:
                    break;

                case Constants.PARKING_TYPE_SCRAPYARD:
                    break;

                case Constants.PARKING_TYPE_DEPOSIT:
                    // Remove player's money
                    if (playerMoney >= Constants.PRICE_PARKING_DEPOSIT)
                    {
                        player.SetSharedData(EntityData.PLAYER_MONEY, playerMoney - Constants.PRICE_PARKING_DEPOSIT);

                        string message = string.Format(InfoRes.unpark_money, Constants.PRICE_PARKING_DEPOSIT);
                        player.SendChatMessage(Constants.COLOR_INFO + message);
                    }
                    else
                    {
                        string message = string.Format(ErrRes.parking_not_money, Constants.PRICE_PARKING_DEPOSIT);
                        player.SendChatMessage(Constants.COLOR_ERROR + message);
                        return;
                    }
                    break;
                }

                // Get parked vehicle model
                ParkedCarModel parkedCar = GetParkedVehicle(vehicleId);

                // Recreate the vehicle
                Vehicle newVehicle = Vehicles.CreateIngameVehicle(vehicle);

                // Update parking values
                newVehicle.SetData(EntityData.VEHICLE_DIMENSION, 0);
                newVehicle.SetData(EntityData.VEHICLE_PARKING, 0);
                newVehicle.SetData(EntityData.VEHICLE_PARKED, 0);

                // Unlink from the parking
                parkedCars.Remove(parkedCar);
            }
        }
コード例 #8
0
ファイル: Parking.cs プロジェクト: timnboys/WiredPlayers-RP
        public void DesaparcarCommand(Client player, int vehicleId)
        {
            // Buscamos el vehículo
            VehicleModel vehicle = Vehicles.GetParkedVehicleById(vehicleId);

            if (vehicle == null)
            {
                // No existe ningún vehículo con ese identificador
                NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_VEHICLE_NOT_EXISTS);
            }
            else if (Vehicles.HasPlayerVehicleKeys(player, vehicle) == false)
            {
                NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_NOT_CAR_KEYS);
            }
            else
            {
                foreach (ParkingModel parking in parkingList)
                {
                    if (player.Position.DistanceTo(parking.position) < 2.5f)
                    {
                        // Miramos si el vehículo está en el parking
                        if (parking.id == vehicle.parking)
                        {
                            // Obtenemos el dinero del jugador
                            int playerMoney = NAPI.Data.GetEntitySharedData(player, EntityData.PLAYER_MONEY);

                            // Miramos el tipo de parking
                            switch (parking.type)
                            {
                            case Constants.PARKING_TYPE_PUBLIC:
                                break;

                            case Constants.PARKING_TYPE_SCRAPYARD:
                                break;

                            case Constants.PARKING_TYPE_DEPOSIT:
                                // Cobramos el dinero por sacarlo del depósito del LSPD
                                if (playerMoney >= Constants.PRICE_PARKING_DEPOSIT)
                                {
                                    // Restamos el dinero del jugador
                                    NAPI.Data.SetEntitySharedData(player, EntityData.PLAYER_MONEY, playerMoney - Constants.PRICE_PARKING_DEPOSIT);

                                    // Enviamos el mensaje al jugador
                                    String message = String.Format(Messages.INF_UNPARK_MONEY, Constants.PRICE_PARKING_DEPOSIT);
                                    NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_INFO + message);
                                }
                                else
                                {
                                    String message = String.Format(Messages.ERR_PARKING_NOT_MONEY, Constants.PRICE_PARKING_DEPOSIT);
                                    NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + message);
                                    return;
                                }
                                break;
                            }

                            // Obtenemos el modelo de vehículo aparcado
                            ParkedCarModel parkedCar = GetParkedVehicle(vehicleId);

                            // Recreamos el vehículo
                            Vehicle newVehicle = NAPI.Vehicle.CreateVehicle(NAPI.Util.VehicleNameToModel(vehicle.model), parking.position, vehicle.rotation.Z, new Color(0, 0, 0), new Color(0, 0, 0));
                            NAPI.Vehicle.SetVehicleNumberPlate(newVehicle, vehicle.plate == String.Empty ? "LS " + (1000 + vehicle.id) : vehicle.plate);
                            NAPI.Vehicle.SetVehicleEngineStatus(newVehicle, false);
                            NAPI.Vehicle.SetVehicleLocked(newVehicle, false);

                            // Añadimos el color
                            if (vehicle.colorType == Constants.VEHICLE_COLOR_TYPE_PREDEFINED)
                            {
                                NAPI.Vehicle.SetVehiclePrimaryColor(newVehicle, Int32.Parse(vehicle.firstColor));
                                NAPI.Vehicle.SetVehicleSecondaryColor(newVehicle, Int32.Parse(vehicle.secondColor));
                                NAPI.Vehicle.SetVehiclePearlescentColor(newVehicle, vehicle.pearlescent);
                            }
                            else
                            {
                                String[] firstColor  = vehicle.firstColor.Split(',');
                                String[] secondColor = vehicle.secondColor.Split(',');
                                NAPI.Vehicle.SetVehicleCustomPrimaryColor(newVehicle, Int32.Parse(firstColor[0]), Int32.Parse(firstColor[1]), Int32.Parse(firstColor[2]));
                                NAPI.Vehicle.SetVehicleCustomSecondaryColor(newVehicle, Int32.Parse(secondColor[0]), Int32.Parse(secondColor[1]), Int32.Parse(secondColor[2]));
                            }

                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_ID, vehicle.id);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_MODEL, vehicle.model);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_POSITION, parking.position);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_ROTATION, vehicle.rotation);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_COLOR_TYPE, vehicle.colorType);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_FIRST_COLOR, vehicle.firstColor);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_SECOND_COLOR, vehicle.secondColor);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PEARLESCENT_COLOR, vehicle.pearlescent);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_FACTION, vehicle.faction);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PLATE, vehicle.plate);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_OWNER, vehicle.owner);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PRICE, vehicle.price);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_GAS, vehicle.gas);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_KMS, vehicle.kms);

                            // Actualizamos los valores del parking
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_DIMENSION, 0);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PARKING, 0);
                            NAPI.Data.SetEntityData(newVehicle, EntityData.VEHICLE_PARKED, 0);

                            // Añadimos el tunning
                            Mechanic.AddTunningToVehicle(newVehicle);

                            // Eliminamos el vehículo del parking
                            parkedCars.Remove(parkedCar);

                            return;
                        }

                        // Avisamos de que el vehículo no está aparcado
                        NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_VEHICLE_NOT_THIS_PARKING);
                        return;
                    }
                }

                // Avisamos de que no está en ningún parking
                NAPI.Chat.SendChatMessageToPlayer(player, Constants.COLOR_ERROR + Messages.ERR_NOT_PARKING_NEAR);
            }
        }