コード例 #1
0
 public bool CanAddParent(Person parent)
 {
     if (Parents.Count() == 2)
     {
         return(false);
     }
     return(!Parents.Any(m => m.Gender == parent.Gender));
 }
コード例 #2
0
    public void CalculateLevel()
    {
        if (Parents.Count() == 0)
        {
            this.Level = 0;
            return;
        }
        foreach (var parent in this.Parents)
        {
            parent.CalculateLevel();
        }

        this.Level = Parents.Select(p => p.Level).Max() + 1;
    }
コード例 #3
0
ファイル: ElementNode.cs プロジェクト: ctmal/vixen
        public override bool RemoveFromParent(GroupNode <Element> parent, bool cleanupIfFloating)
        {
            bool result = base.RemoveFromParent(parent, cleanupIfFloating);

            // if we're cleaning up if we're a floating node (eg. being deleted), and we're actually
            // floating, then remove the associated element (if any)
            if (cleanupIfFloating && Parents.Count() == 0)
            {
                Element = null;
                VixenSystem.Nodes.ClearElementNode(Id);
            }

            OnChanged(this);
            return(result);
        }
コード例 #4
0
        public override bool RemoveFromParent(GroupNode <Element> parent, bool cleanup)
        {
            bool result = base.RemoveFromParent(parent, cleanup);

            // if we're cleaning up after removal (eg. being deleted), and we're actually floating
            // (ie. this node doesn't exist anywhere else), remove the associated element (if any)
            if (cleanup && Parents.Count() == 0)
            {
                if (Element != null)
                {
                    VixenSystem.Elements.RemoveElement(Element);
                    Element = null;
                }
                VixenSystem.Nodes.ClearElementNode(Id);
            }

            OnChanged(this);
            return(result);
        }
コード例 #5
0
        public virtual bool RemoveFromParent(GroupNode <T> parent, bool cleanupIfFloating)
        {
            // try to remove this node from the given parent.
            if (!parent.RemoveChild(this))
            {
                return(false);
            }

            // if we don't have any parents left, we're floating free: recurse down, and
            // remove all children from this node. (This retains children that are also
            // children of other nodes, not just this one).
            if (cleanupIfFloating && Parents.Count() == 0)
            {
                foreach (GroupNode <T> child in _children.ToList())
                {
                    child.RemoveFromParent(this, cleanupIfFloating);
                }
            }

            return(true);
        }
コード例 #6
0
        protected override void OnStateUpdated(ViewStates state)
        {
            if (this._parentsRetriever == null) //this function may endups being called before instance is fully constructed
            {
                return;
            }

            var parent = this.RetrieveParent(this.CurrentItem);

            if (State == ViewStates.Creating ||
                State == ViewStates.UpdatingCreate ||
                State == ViewStates.UpdatingViewing ||
                State == ViewStates.Updating)
            {
                Parents = this._parentsRetriever();
            }

            if (parent != null && Parents.Count() > 0)
            {
                var itemParent = Parents.First(cat => cat.Id.Equals(parent.Id));
                this.SetParent(this.CurrentItem, itemParent);
            }
        }
コード例 #7
0
ファイル: Node.cs プロジェクト: AyreYang/Workflow
        private int CalculateStatus()
        {
            try
            {
                var status = (int)NodeStatus.None;
                if (CanInput)
                {
                    switch (this.NodeType)
                    {
                    case NodeType.Start:
                    case NodeType.Normal:
                        var details = Details;
                        status = (details == null || details.Length == 0) ? (int)NodeStatus.Disable : Rule4Status.GetStatus(details, Context.Task.Variables);
                        break;

                    case NodeType.Control:
                    case NodeType.End:
                        status = this.Data != null ? (int)NodeStatus.Approved : (int)NodeStatus.Disable;
                        break;
                    }
                }
                else
                {
                    if (Parents.Any(n => n.Status == (int)NodeStatus.Error))
                    {
                        throw new ApplicationException("Parent nodes contain error status!");
                    }
                    status = (Parents.Count(n => n.Status == (int)NodeStatus.Disable) == Parents.Count) ? (int)NodeStatus.Disable : (int)NodeStatus.None;
                }
                return(status);
            }
            catch (Exception err)
            {
                return((int)NodeStatus.Error);
            }
        }
コード例 #8
0
 public double[] Probabilities()
 {
     return(new double[Parents.Count()]);
 }