void Start() { g_player_con_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_parent_rotate_Script = GameObject.Find("Dice_Controller").GetComponent <Parent_All_Rotation>(); g_trouble_script = GameObject.Find("TroubleObj").GetComponent <TroubleScr>(); g_dice_Script = this.GetComponent <Dice_Squares>(); g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>(); //操作オブジェクト取得 g_dice_Obj = this.gameObject; //サイズを求める g_dice_Size = g_dice_Obj.transform.localScale.x / g_size_change; //回転速度の初期化 g_rotation_Speed = g_start_rotation_Speed; }
void Start() { g_player_con_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_parent_rotate_Script = GetComponent <Parent_All_Rotation>(); }