コード例 #1
0
ファイル: AddFace.cs プロジェクト: l3lessed/CO-DF-Unity-10.23
        public override void Update(Task caller)
        {
            base.Update(caller);

            // Add related Person or Foe resource
            if (personSymbol != null && !string.IsNullOrEmpty(personSymbol.Name))
            {
                Person person = ParentQuest.GetPerson(personSymbol);
                if (person != null)
                {
                    DaggerfallUI.Instance.DaggerfallHUD.EscortingFaces.AddFace(person);
                }
            }
            else if (foeSymbol != null && !string.IsNullOrEmpty(foeSymbol.Name))
            {
                Foe foe = ParentQuest.GetFoe(foeSymbol);
                if (foe != null)
                {
                    DaggerfallUI.Instance.DaggerfallHUD.EscortingFaces.AddFace(foe);
                }
            }

            // Popup saying message
            if (sayingID != 0)
            {
                ParentQuest.ShowMessagePopup(sayingID);
            }

            SetComplete();
        }
コード例 #2
0
        public override void Update(Task caller)
        {
            base.Update(caller);

            // Create SiteLink if not already present
            if (!QuestMachine.HasSiteLink(ParentQuest, placeSymbol))
            {
                QuestMachine.CreateSiteLink(ParentQuest, placeSymbol);
            }

            // Attempt to get Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                SetComplete();
                throw new Exception(string.Format("Could not find Foe resource symbol {0}", foeSymbol));
            }

            // Attempt to get Place resource
            Place place = ParentQuest.GetPlace(placeSymbol);

            if (place == null)
            {
                SetComplete();
                throw new Exception(string.Format("Could not find Place resource symbol {0}", placeSymbol));
            }

            // Assign Foe to Place
            place.AssignQuestResource(foeSymbol, marker);

            SetComplete();
        }
コード例 #3
0
        public override void Update(Task caller)
        {
            base.Update(caller);

            // Get related Foe resource
            Foe foe = ParentQuest.GetFoe(npcSymbol);

            if (foe == null)
            {
                return;
            }

            foreach (DaggerfallEnemy enemy in UnityEngine.Object.FindObjectsOfType <DaggerfallEnemy>())
            {
                if (enemy.QuestSpawn)
                {
                    QuestResourceBehaviour qrb = enemy.GetComponent <QuestResourceBehaviour>();
                    if (qrb && qrb.TargetSymbol == foe.Symbol)
                    {
                        qrb.IsAttackableByAI = isAttackableByAI;

                        SetComplete();
                    }
                }
            }

            return;
        }
コード例 #4
0
        public override void Update(Task caller)
        {
            base.Update(caller);

            // Get related Foe resource
            Foe foe = ParentQuest.GetFoe(npcSymbol);

            if (foe == null)
            {
                return;
            }

            foreach (DaggerfallEnemy enemy in UnityEngine.Object.FindObjectsOfType <DaggerfallEnemy>())
            {
                if (enemy.QuestSpawn)
                {
                    QuestResourceBehaviour qrb = enemy.GetComponent <QuestResourceBehaviour>();
                    if (qrb && qrb.TargetSymbol == foe.Symbol)
                    {
                        DaggerfallEntityBehaviour deb = enemy.GetComponent <DaggerfallEntityBehaviour>();
                        if (deb)
                        {
                            EnemyEntity enemyEntity = deb.Entity as EnemyEntity;
                            //Debug.Log("Changed team from " + enemyEntity.Team + " to " + (MobileTeams)teamNumber);
                            enemyEntity.Team = (MobileTeams)teamNumber;

                            SetComplete();
                        }
                    }
                }
            }
        }
コード例 #5
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        void CreatePendingFoeSpawn()
        {
            // Get the Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                SetComplete();
                throw new Exception(string.Format("create foe could not find Foe with symbol name {0}", Symbol.Name));
            }

            // Get foe GameObjects
            pendingFoeGameObjects = GameObjectHelper.CreateFoeGameObjects(Vector3.zero, foe.FoeType, foe.SpawnCount, MobileReactions.Hostile, foe);
            if (pendingFoeGameObjects == null || pendingFoeGameObjects.Length != foe.SpawnCount)
            {
                SetComplete();
                throw new Exception(string.Format("create foe attempted to create {0}x{1} GameObjects and failed.", foe.SpawnCount, Symbol.Name));
            }

            // Initiate deployment process
            // Usually the foe will spawn immediately but can take longer depending on available placement space
            // This process ensures these foes have all been deployed before starting next cycle
            spawnInProgress    = true;
            pendingFoesSpawned = 0;
        }
コード例 #6
0
        public override bool CheckTrigger(Task caller)
        {
            // Always return true once owning Task is triggered
            // Another action will need to rearm/unset this task if another click is required
            if (caller.IsTriggered)
            {
                return(true);
            }

            // Get related Foe resource
            Foe foe = ParentQuest.GetFoe(npcSymbol);

            if (foe == null)
            {
                return(false);
            }

            // Check player clicked flag
            if (foe.HasPlayerClicked)
            {
                // When a gold amount and task is specified, the player must have that amount of gold or another task is called
                if (goldAmount > 0 && taskSymbol != null && !string.IsNullOrEmpty(taskSymbol.Name))
                {
                    // Does player have enough gold?
                    if (GameManager.Instance.PlayerEntity.GoldPieces >= goldAmount)
                    {
                        // Then deduct gold and fire trigger
                        GameManager.Instance.PlayerEntity.GoldPieces -= goldAmount;
                    }
                    else
                    {
                        // Otherwise trigger secondary task and exit without firing trigger
                        ParentQuest.StartTask(taskSymbol);
                        return(false);
                    }
                }

                if (id != 0)
                {
                    ParentQuest.ShowMessagePopup(id);
                }

                // Rearm foe click after current task
                ParentQuest.ScheduleClickRearm(foe);

                return(true);
            }

            return(false);
        }
コード例 #7
0
        public override void Update(Task caller)
        {
            // Get related Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                return;
            }

            // Raise the restrained flag
            foe.SetRestrained();

            SetComplete();
        }
コード例 #8
0
        public override void Update(Task caller)
        {
            base.Update(caller);

            // Attempt to get Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                SetComplete();
                throw new Exception(string.Format("Could not find Foe resource symbol {0}", foeSymbol));
            }

            foe.IsHidden = true;
            SetComplete();
        }
コード例 #9
0
        public override void Update(Task caller)
        {
            // Get the Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                SetComplete();
                throw new Exception(string.Format("CastSpellOnFoe could not find Foe with symbol name {0}", Symbol.Name));
            }

            // Add spell to Foe resource queue
            foe.QueueSpell(spell);

            SetComplete();
        }
コード例 #10
0
        public override bool CheckTrigger(Task caller)
        {
            // Get related Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                return(false);
            }

            // Check injured flag
            if (foe.InjuredTrigger)
            {
                return(true);
            }

            return(false);
        }
コード例 #11
0
ファイル: KilledFoe.cs プロジェクト: toddkc/daggerfall-unity
        public override bool CheckTrigger(Task caller)
        {
            // Get related Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);
            if (foe == null)
                return false;

            // Check total kills recorded on this Foe
            if (foe.KillCount >= killsRequired)
            {
                // Popup saying message
                if (sayingID != 0)
                    ParentQuest.ShowMessagePopup(sayingID);

                return true;
            }

            return false;
        }
コード例 #12
0
        void SpawnFoe()
        {
            // Roll for spawn chance
            float chance = spawnChance / 100f;

            if (UnityEngine.Random.Range(0f, 1f) < chance)
            {
                return;
            }

            // Get the Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                throw new Exception(string.Format("create foe could not find Foe with symbol name {0}", Symbol.Name));
            }

            // Get game objects
            GameObject[] gameObjects = foe.CreateFoeGameObjects(Vector3.zero);
            if (gameObjects == null || gameObjects.Length != foe.SpawnCount)
            {
                throw new Exception(string.Format("create foe attempted to spawn {0}x{1} and failed.", foe.SpawnCount, Symbol.Name));
            }

            // For simple initial testing just place enemies 2m behind player
            // Will eventually need to spawn enemy within a certain radius of player
            // and ensure not dropped into the void for dungeons and building interiors
            GameObject player   = GameManager.Instance.PlayerObject;
            Vector3    position = player.transform.position + (-player.transform.forward * 2);

            for (int i = 0; i < gameObjects.Length; i++)
            {
                gameObjects[i].transform.position = position;
                gameObjects[i].SetActive(true);
            }
        }
コード例 #13
0
        public override bool CheckTrigger(Task caller)
        {
            // Get related Foe resource
            Foe foe = ParentQuest.GetFoe(foeSymbol);

            if (foe == null)
            {
                return(false);
            }

            // Check injured flag
            if (foe.InjuredTrigger)
            {
                // Optionally show message
                if (textID != 0)
                {
                    ParentQuest.ShowMessagePopup(textID);
                }

                return(true);
            }

            return(false);
        }
コード例 #14
0
        public override void Update(Task caller)
        {
            base.Update(caller);

            // Drop related Person or Foe resource
            if (personSymbol != null && !string.IsNullOrEmpty(personSymbol.Name))
            {
                Person person = ParentQuest.GetPerson(personSymbol);
                if (person != null)
                {
                    DaggerfallUI.Instance.DaggerfallHUD.EscortingFaces.DropFace(person);
                }
            }
            else if (foeSymbol != null && !string.IsNullOrEmpty(foeSymbol.Name))
            {
                Foe foe = ParentQuest.GetFoe(foeSymbol);
                if (foe != null)
                {
                    DaggerfallUI.Instance.DaggerfallHUD.EscortingFaces.DropFace(foe);
                }
            }

            SetComplete();
        }
コード例 #15
0
        public override void Update(Task caller)
        {
            ulong gameSeconds = DaggerfallUnity.Instance.WorldTime.DaggerfallDateTime.ToSeconds();

            // Init spawn timer on first update
            if (lastSpawnTime == 0)
            {
                lastSpawnTime = gameSeconds + (uint)UnityEngine.Random.Range(0, spawnInterval + 1);
            }

            // Do nothing if max foes already spawned
            // This can be cleared on next set/rearm
            if (spawnCounter >= spawnMaxTimes && spawnMaxTimes != -1)
            {
                return;
            }

            // Clear pending foes if all have been spawned
            if (spawnInProgress && pendingFoesSpawned >= pendingFoeGameObjects.Length)
            {
                spawnInProgress = false;
                spawnCounter++;
                return;
            }

            // Check for a new spawn event - only one spawn event can be running at a time
            if (gameSeconds > lastSpawnTime + spawnInterval && !spawnInProgress)
            {
                // Update last spawn time
                lastSpawnTime = gameSeconds;

                // Roll for spawn chance
                float chance = spawnChance / 100f;
                if (UnityEngine.Random.Range(0f, 1f) > chance)
                {
                    return;
                }

                // Get the Foe resource
                Foe foe = ParentQuest.GetFoe(foeSymbol);
                if (foe == null)
                {
                    SetComplete();
                    throw new Exception(string.Format("create foe could not find Foe with symbol name {0}", Symbol.Name));
                }

                // Do not spawn if foe is hidden
                if (foe.IsHidden)
                {
                    return;
                }

                // Start deploying GameObjects
                CreatePendingFoeSpawn(foe);
            }

            // Try to deploy a pending spawns
            if (spawnInProgress)
            {
                TryPlacement();
                GameManager.Instance.RaiseOnEncounterEvent();
            }
        }