コード例 #1
0
        void ParentMeshInSpace_GetRenderSceneDataBefore(Component_ObjectInSpace sender, ViewportRenderingContext context, GetRenderSceneDataMode mode)
        {
            //check need modifiable mesh
            bool needModifiableMesh = CheckNeedModifiableMesh();

            //check need recreate
            if (needRecreateModifiableMesh)
            {
                if (ParentMeshInSpace.ModifiableMesh_CreatedByObject == this)
                {
                    ParentMeshInSpace.ModifiableMesh_Destroy();
                }
                needRecreateModifiableMesh = false;
            }

            //recreate
            if (needModifiableMesh)
            {
                if (ParentMeshInSpace.ModifiableMesh == null)
                {
                    if (CalculateOnCPU)
                    {
                        var flags = Component_MeshInSpace.ModifiableMeshCreationFlags.VertexBuffersCreateDuplicate | Component_MeshInSpace.ModifiableMeshCreationFlags.VertexBuffersDynamic;

                        ParentMeshInSpace.ModifiableMesh_Create(this, flags);
                    }

                    //var flags = Component_MeshInSpace.ModifiableMeshCreationFlags.VertexBuffersCreateDuplicate;
                    //if( CalculateOnCPU )
                    //	flags |= Component_MeshInSpace.ModifiableMeshCreationFlags.VertexBuffersDynamic;
                    //else
                    //	flags |= Component_MeshInSpace.ModifiableMeshCreationFlags.VertexBuffersComputeWrite;
                    //ParentMeshInSpace.ModifiableMesh_Create( this, flags );

                    needRecreateModifiableMesh = false;
                }
            }
            else
            {
                if (ParentMeshInSpace.ModifiableMesh_CreatedByObject == this)
                {
                    ParentMeshInSpace.ModifiableMesh_Destroy();
                    needRecreateModifiableMesh = false;
                }
            }

            //update data
            if (ParentMeshInSpace.ModifiableMesh_CreatedByObject == this)
            {
                UpdateModifiableMesh(context);
            }

            if (DisplaySkeleton)
            {
                RenderSkeleton(context.Owner);
            }
        }
コード例 #2
0
        /////////////////////////////////////////

        protected override void OnEnabledInHierarchyChanged()
        {
            base.OnEnabledInHierarchyChanged();

            if (ParentMeshInSpace != null)
            {
                if (EnabledInHierarchy)
                {
                    ParentMeshInSpace.GetRenderSceneDataBefore         += ParentMeshInSpace_GetRenderSceneDataBefore;
                    ParentMeshInSpace.GetRenderSceneDataAddToFrameData += ParentMeshInSpace_GetRenderSceneDataAddToFrameData;
                }
                else
                {
                    ParentMeshInSpace.GetRenderSceneDataBefore         -= ParentMeshInSpace_GetRenderSceneDataBefore;
                    ParentMeshInSpace.GetRenderSceneDataAddToFrameData -= ParentMeshInSpace_GetRenderSceneDataAddToFrameData;

                    if (ParentMeshInSpace.ModifiableMesh_CreatedByObject == this)
                    {
                        ParentMeshInSpace.ModifiableMesh_Destroy();
                    }
                    needRecreateModifiableMesh = false;
                }
            }
        }