private void NetworkHandler_NetworkInitializingFinished(InitializeNetworkHandler handler) { try { handler.NetworkInitializingFinished -= NetworkHandler_NetworkInitializingFinished; ConnectionLobby.Status = handler.Message; if (!handler.Error) { Network = handler.Network; SessionInformation = new SessionConnectParameters(handler.ConnectParameters.ServerIP, ParentControl.NetworkDeathHandler, Network.ClientSession); ShowReconnectOptions(); if (handler.ConnectParameters.GameReconnect) { ParentControl.StatusControl.SetReconnecting(); ParentControl.SwitchMode(GameMode.Status); } else { ParentControl.OptionControl.SetServerIP(handler.ConnectParameters.ServerIP.ToString()); ParentControl.SwitchMode(GameMode.Options); } } } finally { Connecting = false; } }
private void HandleInitResponse(ServerInitializeGameResponse initResponse) { if (initResponse.m_players == null || initResponse.m_ball == null || initResponse.m_field == null) { IntiializeDelayedCancel(); StatusLobby.SetStatus("Invalid server response!"); return; } ParentControl.GameControl.InitializeGame(initResponse.m_players, initResponse.m_field, initResponse.m_ball); ParentControl.SwitchMode(GameMode.Game); }
private void ApplyConfiguration() { switch (GameOptionLobby.SelectedOption) { case RequestOptions.Matchmaking: ParentControl.RegistrationControl.MaxPlayers = GameOptionLobby.PlayerCount; ParentControl.RegistrationControl.ResetSelection(); ParentControl.SwitchMode(GameMode.Registration); break; case RequestOptions.Observe: Network.SendClientObserve(GameOptionLobby.PlayerCount); ParentControl.SwitchMode(GameMode.Status); break; } }
private void Cancel() { ParentControl.SwitchMode(GameMode.Connect); }
private void OnReady() { Network.SendClientQueueMatchmaking(MaxPlayers, RegistrationLobby.PlayerTeamWishes); ParentControl.SwitchMode(GameMode.Status); }
private void SetGameFinished(ServerGameControlPackage package) { ParentControl.FinishControl.ProcessFinishPackage(package); ParentControl.SwitchMode(GameMode.Finish); }