protected void open_map_save() { Global.game_temp.menuing = true; Global.game_temp.menu_call = false; Global.game_temp.map_save_call = false; Overwriting_Checkpoint = Global.current_save_info.map_save_exists; if (Overwriting_Checkpoint) { Map_Save_Confirm_Window = new Parchment_Confirm_Window(); Map_Save_Confirm_Window.set_text("Overwrite checkpoint?"); Map_Save_Confirm_Window.add_choice("Yes", new Vector2(16, 16)); Map_Save_Confirm_Window.add_choice("No", new Vector2(56, 16)); Map_Save_Confirm_Window.size = new Vector2(112, 48); } else { Map_Save_Confirm_Window = new Parchment_Info_Window(); Map_Save_Confirm_Window.set_text("Checkpoint Saved."); Map_Save_Confirm_Window.size = new Vector2(112, 32); Suspend_Filename = Config.MAP_SAVE_FILENAME; suspend(); } Map_Save_Confirm_Window.loc = new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) / 2 - Map_Save_Confirm_Window.size / 2; }
private void CheckMetrics() { if (Global.metrics_allowed && Global.gameSettings.General.Metrics == Metrics_Settings.Not_Set) { // Show first run metrics setting confirmation window var metricsConfirmWindow = new Parchment_Confirm_Window(); metricsConfirmWindow.set_text( @"Would you like to provide anonymous usage data to the developers for use in improving this game?"); metricsConfirmWindow.add_choice("Yes", new Vector2(32, 64)); metricsConfirmWindow.add_choice("No", new Vector2(80, 64)); metricsConfirmWindow.size = new Vector2(136, 96); metricsConfirmWindow.loc = (new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) - metricsConfirmWindow.size) / 2; metricsConfirmWindow.index = 0; metricsConfirmWindow.stereoscopic = Config.TITLE_CHOICE_DEPTH - 1; var metricsConfirmMenu = new ConfirmationMenu(metricsConfirmWindow); metricsConfirmMenu.Confirmed += metricsConfirmMenu_Confirmed; metricsConfirmMenu.Canceled += metricsConfirmMenu_Canceled; AddMenu(metricsConfirmMenu); } }
protected virtual void clear_menus() { close_map_menu(); MapMenu = null; UnitMenu = null; Map_Save_Confirm_Window = null; }
protected void update_map_save() { if (!Overwriting_Checkpoint) { if (Map_Save_Confirm_Window.is_ready) { if (Map_Save_Confirm_Window.is_selected() || Map_Save_Confirm_Window.is_canceled()) { Global.game_system.play_se(System_Sounds.Confirm); Map_Save_Confirm_Window = null; if (!Global.game_system.preparations) { Global.game_temp.menuing = false; } } } } else { if (Map_Save_Confirm_Window.is_ready) { if (Map_Save_Confirm_Window.is_canceled()) { Global.game_system.play_se(System_Sounds.Cancel); Map_Save_Confirm_Window = null; if (!Global.game_system.preparations) { Global.game_temp.menuing = false; } return; } else if (Map_Save_Confirm_Window.is_selected()) { Global.game_system.play_se(System_Sounds.Confirm); switch (Map_Save_Confirm_Window.index) { // Yes case 0: Suspend_Filename = Config.MAP_SAVE_FILENAME; suspend(); break; // No case 1: break; } Map_Save_Confirm_Window = null; if (!Global.game_system.preparations) { Global.game_temp.menuing = false; } } } } }
protected Window_Confirmation create_save_overwrite_window() { var saveOverwriteWindow = new Parchment_Confirm_Window(); saveOverwriteWindow.set_text("Overwrite save?"); saveOverwriteWindow.add_choice("Yes", new Vector2(16, 16)); saveOverwriteWindow.add_choice("No", new Vector2(56, 16)); saveOverwriteWindow.size = new Vector2(112, 48); saveOverwriteWindow.loc = new Vector2( (Config.WINDOW_WIDTH - saveOverwriteWindow.size.X) / 2, 24); string chapter_name = Global.data_chapters[Global.game_state.chapter_id].World_Map_Name; return(saveOverwriteWindow); }
void homeBaseMenu_Start(object sender, EventArgs e) { var leaveConfirmWindow = new Parchment_Confirm_Window(); leaveConfirmWindow.set_text("Leave base?", new Vector2(8, 0)); leaveConfirmWindow.add_choice("Yes", new Vector2(16, 16)); leaveConfirmWindow.add_choice("No", new Vector2(56, 16)); leaveConfirmWindow.size = new Vector2(96, 48); leaveConfirmWindow.loc = new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) / 2 - leaveConfirmWindow.size / 2; var leaveConfirmMenu = new ConfirmationMenu(leaveConfirmWindow); leaveConfirmMenu.Confirmed += leaveConfirmMenu_Confirmed; leaveConfirmMenu.Canceled += menu_Closed; AddMenu(leaveConfirmMenu); }
void worldmapMenu_Canceled(object sender, EventArgs e) { var leaveConfirmWindow = new Parchment_Confirm_Window(); leaveConfirmWindow.set_text("Return to title?"); leaveConfirmWindow.add_choice("Yes", new Vector2(16, 16)); leaveConfirmWindow.add_choice("No", new Vector2(56, 16)); leaveConfirmWindow.index = 1; leaveConfirmWindow.size = new Vector2(96, 48); leaveConfirmWindow.loc = new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) / 2 - leaveConfirmWindow.size / 2; var leaveConfirmMenu = new ConfirmationMenu(leaveConfirmWindow); leaveConfirmMenu.Confirmed += leaveConfirmMenu_Confirmed; leaveConfirmMenu.Canceled += menu_Closed; AddMenu(leaveConfirmMenu); }
// Open save menu protected void AddSaveMenu() { Global.game_temp.map_save_call = false; bool overwrite = Global.current_save_info.map_save_exists; Parchment_Confirm_Window saveConfirmWindow; if (overwrite) { saveConfirmWindow = new Parchment_Confirm_Window(); saveConfirmWindow.set_text("Overwrite checkpoint?"); saveConfirmWindow.add_choice("Yes", new Vector2(16, 16)); saveConfirmWindow.add_choice("No", new Vector2(56, 16)); saveConfirmWindow.size = new Vector2(112, 48); } else { saveConfirmWindow = new Parchment_Info_Window(); saveConfirmWindow.set_text("Checkpoint Saved."); saveConfirmWindow.size = new Vector2(112, 32); } saveConfirmWindow.loc = new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) / 2 - saveConfirmWindow.size / 2; var saveConfirmMenu = new ConfirmationMenu(saveConfirmWindow); if (overwrite) { saveConfirmMenu.Confirmed += saveConfirmMenu_OverwriteConfirmed; saveConfirmMenu.Canceled += menu_Closed; } else { saveConfirmMenu.Confirmed += saveConfirmMenu_Close; MenuHandler.SetupSave(); } AddMenu(saveConfirmMenu); }
// Chapter option selected void worldmapMenu_ChapterCommandSelected(object sender, EventArgs e) { var worldmapMenu = sender as WorldmapMenu; switch (worldmapMenu.SelectedChapterCommand()) { case ChapterCommands.StartChapter: // Open suspend deletion confirm menu, or start chapter if (worldmapMenu.PreviousChapterSelectionIncomplete()) { Global.game_system.play_se(System_Sounds.Buzzer); } else { // If a map save or suspend already exists #if DEBUG if (Global.save_files_info != null && (Global.current_save_info.map_save_exists || Global.current_save_info.suspend_exists)) #else if (Global.current_save_info.map_save_exists || Global.current_save_info.suspend_exists) #endif { var deleteSuspendWindow = new Parchment_Confirm_Window(); deleteSuspendWindow.loc = new Vector2(Config.WINDOW_WIDTH - 152, Config.WINDOW_HEIGHT - 64) / 2; deleteSuspendWindow.set_text("Temporary saves for this file\nwill be deleted. Proceed?"); deleteSuspendWindow.add_choice("Yes", new Vector2(32, 32)); deleteSuspendWindow.add_choice("No", new Vector2(88, 32)); deleteSuspendWindow.size = new Vector2(152, 64); deleteSuspendWindow.index = 1; var deleteSuspendMenu = new ConfirmationMenu(deleteSuspendWindow); deleteSuspendMenu.Confirmed += deleteSuspendMenu_Confirmed; deleteSuspendMenu.Canceled += menu_Closed; AddMenu(deleteSuspendMenu); } else { Global.game_system.play_se(System_Sounds.Confirm); MenuHandler.WorldmapStartChapter(); } } break; case ChapterCommands.SelectPrevious: // Open select previous chapter menu Global.game_system.play_se(System_Sounds.Confirm); AddPreviousChapterSelectionMenu(worldmapMenu); break; case ChapterCommands.Options: // Open options menu Global.game_system.play_se(System_Sounds.Confirm); AddOptionsMenu(false); break; case ChapterCommands.Unit: Global.game_system.play_se(System_Sounds.Confirm); Global.game_map = new Game_Map(); // Open unit menu var unitMenu = new Window_Unit(); unitMenu.Status += unitMenu_Status; unitMenu.Closing += unitMenu_Closing; unitMenu.Closed += unitMenu_Closed; AddMenu(unitMenu); break; case ChapterCommands.Manage: Global.game_system.play_se(System_Sounds.Confirm); Global.game_state.reset(); Global.game_map = new Game_Map(); // Open item management menu AddItemManageMenu(); break; case ChapterCommands.Ranking: // Open ranking menu Global.game_system.play_se(System_Sounds.Confirm); var rankingsMenu = new WindowRankingsOverview( MenuData.ChapterId, Global.game_system.Difficulty_Mode); rankingsMenu.Closed += menu_Closed; AddMenu(rankingsMenu); break; } }
// Selected an item in the map menu private void mapMenu_Selected(object sender, EventArgs e) { switch ((sender as MapCommandMenu).SelectedOption) { case Map_Menu_Options.Unit: RemoveTopMenu(); var unitMenu = new Window_Unit(); unitMenu.Status += unitMenu_Status; unitMenu.Closed += unitMenu_Closed; AddMenu(unitMenu); break; case Map_Menu_Options.Data: RemoveTopMenu(); var dataMenu = new Window_Data(); dataMenu.Closed += menu_ClosedCanceled; AddMenu(dataMenu); break; case Map_Menu_Options.Options: RemoveTopMenu(); var settingsTopMenu = new GameplaySettingsTopMenu(true); settingsTopMenu.Selected += SettingsTopMenu_Selected; settingsTopMenu.Closed += menu_ClosedCanceled; settingsTopMenu.AddToManager(new MenuCallbackEventArgs(this.AddMenu, this.menu_Closed)); break; case Map_Menu_Options.Suspend: var suspendConfirmWindow = new Parchment_Confirm_Window(); suspendConfirmWindow.set_text("Save and quit?", new Vector2(8, 0)); suspendConfirmWindow.add_choice("Yes", new Vector2(16, 16)); suspendConfirmWindow.add_choice("No", new Vector2(56, 16)); suspendConfirmWindow.size = new Vector2(104, 48); suspendConfirmWindow.loc = new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) / 2 - suspendConfirmWindow.size / 2; var suspendConfirmMenu = new ConfirmationMenu(suspendConfirmWindow); suspendConfirmMenu.Confirmed += suspendConfirmMenu_Confirmed; suspendConfirmMenu.Canceled += menu_Closed; AddMenu(suspendConfirmMenu); break; case Map_Menu_Options.End: // If there are no units left to move, just end the turn if (!Global.game_map.ready_movable_units) { MenuHandler.MapMenuEndTurn(); } else { var endTurnConfirmWindow = new Parchment_Confirm_Window(); endTurnConfirmWindow.set_text("End your turn?", new Vector2(8, 0)); endTurnConfirmWindow.add_choice("Yes", new Vector2(16, 16)); endTurnConfirmWindow.add_choice("No", new Vector2(56, 16)); endTurnConfirmWindow.size = new Vector2(104, 48); endTurnConfirmWindow.loc = new Vector2(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT) / 2 - endTurnConfirmWindow.size / 2; var endTurnConfirmMenu = new ConfirmationMenu(endTurnConfirmWindow); endTurnConfirmMenu.Confirmed += endTurnConfirmMenu_Confirmed; endTurnConfirmMenu.Canceled += menu_Closed; AddMenu(endTurnConfirmMenu); } break; } }