void Start() { // Player target = GameObject.Find("Player"); targetLocation = target.GetComponent <Transform>(); // Shadowlite rb = GetComponentInParent <Rigidbody2D>(); hitboxCollider = gameObject.transform.GetChild(4).GetComponent <BoxCollider2D>(); hitboxCollider.enabled = true; bubbleCollider = gameObject.transform.GetChild(5).GetComponent <CircleCollider2D>(); bubbleCollider.enabled = true; moveSpeed = 7f; // shadowSprite = GetComponent<SpriteRenderer>(); shadowliteAnimator = GetComponent <Animator>(); // Paratoria Paratoria = GameObject.Find("Wraith(Clone)").transform.GetChild(0).GetComponent <Paratoria>(); }
void Start() { Paratoria = GameObject.Find("Wraith(Clone)").transform.GetChild(0).GetComponent <Paratoria>(); Shadowlites = GetComponentInParent <Shadowlites>(); player = GameObject.Find("Player").GetComponent <PlayerConditions>(); }