public static void TriggerEvent(GameEvent eventName, Hashtable eventArgs = default(Hashtable)) { ParametrizedEvent thisEvent = null; if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.Invoke(eventArgs); } }
public static void StopListening(GameEvent eventName, UnityAction <Hashtable> listener) { if (eventManager == null) { return; } ParametrizedEvent thisEvent = null; if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.RemoveListener(listener); } }
public static void StartListening(GameEvent eventName, UnityAction <Hashtable> listener) { ParametrizedEvent thisEvent = null; if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.AddListener(listener); } else { thisEvent = new ParametrizedEvent(); thisEvent.AddListener(listener); instance.eventDictionary.Add(eventName, thisEvent); } }