// Use this for initialization void Start() { amplitudeEditor = (AmplitudeEditorScript)GetComponent("AmplitudeEditorScript"); frequencyEditor = (FrequencyEditorScript)GetComponent("FrequencyEditorScript"); playerObject = GameObject.FindWithTag("Player"); mainFileBrowserScript = (ParametersFilesImportScript)GetComponent("ParametersFilesImportScript"); audioDirector = (AudioDirectorScript)GameObject.FindWithTag("AudioDirector").GetComponent("AudioDirectorScript"); fpsDisplayObject = GameObject.FindWithTag("FPSDisplay"); }