GetFloatExtra() public method

public GetFloatExtra ( string paramName, float defaultValue ) : float
paramName string
defaultValue float
return float
コード例 #1
0
    /// <summary>
    /// Function call to make the camera zoom towards a certain point in the scene.
    /// </summary>
    /// <param name="data">Target</param>
    private void ZoomTowards(Parameters data)
    {
        float   x      = data.GetFloatExtra("x", 0.0f);
        float   y      = data.GetFloatExtra("y", 0.0f);
        Vector2 target = new Vector2(x, y);

        Debug.Log("TARGET: " + target);

        cameraZoom.ZoomTowards(target);
    }
コード例 #2
0
    /// <summary>
    /// Called when the target marker was updated. Checks and sets if the label should be visible or not.
    /// </summary>
    /// <param name="parameters">Parameter object containing data passed to this function.</param>
    public void TargetChange(Parameters parameters)
    {
        float numerator   = parameters.GetFloatExtra(TargetMarker.NEW_NUMERATOR, 0f);
        float denominator = parameters.GetFloatExtra(TargetMarker.NEW_DENOMINATOR, 1f);

        gameObject.SetActive(true);
        if (numerator / denominator == maxValue)
        {
            gameObject.SetActive(false);
        }
    }
コード例 #3
0
    /// <summary>
    /// Update the stability.
    /// </summary>
    /// <param name="parameters">Parameter containing the ghost block which will affect the stability.</param>
    public void HollowUpdate(Parameters parameters)
    {
        float       numerator   = parameters.GetFloatExtra(NUMERATOR, 0f);
        float       denominator = parameters.GetFloatExtra(DENOMINATOR, 1f);
        Color       color       = (Color)parameters.GetObjectExtra(COLOR);
        bool        isAdd       = parameters.GetBoolExtra(IS_ADD, true);
        HollowBlock block       = (HollowBlock)parameters.GetObjectExtra(HOLLOW_BLOCK);

        this.ManipulateStability(numerator, denominator, color, isAdd, block);
        //		StabilityCheck ();
    }
コード例 #4
0
    /// <summary>
    /// Update the stability.
    /// </summary>
    /// <param name="parameters">Parameter containing the ghost block which will affect the stability.</param>
    public void HollowUpdateInstant(Parameters parameters)
    {
        Debug.LogError("Entered instant");
        float       numerator   = parameters.GetFloatExtra(NUMERATOR, 0f);
        float       denominator = parameters.GetFloatExtra(DENOMINATOR, 1f);
        Color       color       = (Color)parameters.GetObjectExtra(COLOR);
        bool        isAdd       = parameters.GetBoolExtra(IS_ADD, true);
        HollowBlock block       = (HollowBlock)parameters.GetObjectExtra(HOLLOW_BLOCK);

        StartCoroutine(this.ManipulateStability(numerator, denominator, color, isAdd, block, true));
        //		StabilityCheck ();
    }
コード例 #5
0
    /// <summary>
    /// Called when the stability pointer moves. Checks and sets if the label should be visible or not.
    /// </summary>
    /// <param name="parameters">Parameter object containing data passed to this function.</param>
    public void StabilityChange(Parameters parameters)
    {
        float numerator   = parameters.GetFloatExtra(StabilityPointer.NEW_NUMERATOR, 0f);
        float denominator = parameters.GetFloatExtra(StabilityPointer.NEW_DENOMINATOR, 1f);
        int   value       = (int)(numerator / denominator);

        Debug.Log("<color=red>ENTERED STABILITY CHANGE</color>" + numerator + "  " + denominator);
        gameObject.SetActive(true);
        if (value == (int)maxValue)
        {
            gameObject.SetActive(false);
        }
    }
コード例 #6
0
    public void UpdateLabel(Parameters parameters)
    {
        float currentHP = parameters.GetFloatExtra("currentHP", 0f);

        Debug.Log("CURR HP IS " + currentHP);
        GetTextMesh().text = "" + currentHP;
//		float maxHP = parameters.GetFloatExtra ("maxHP", 0f);
    }
コード例 #7
0
ファイル: YarnballUI.cs プロジェクト: KurogamiRyujin/Discord
    public void UpdateYarnballValue(Parameters parameters)
    {
        float denominator = parameters.GetFloatExtra(YARNBALL_VALUE, 0f);

        this.value = denominator;
        this.GetYarnballValue().SetText("" + denominator);

        this.CheckValue();
    }
コード例 #8
0
    void UpdateFrenzy(Parameters parameters)
    {
        var percentage = parameters.GetFloatExtra(PARAM_FRENZY_PERCENTAGE, 0);

        FrenzyGauge.value = FrenzyGauge.maxValue * percentage;
    }