public void ChangeMode(PlayerState playerState) { this.playerState = playerState; switch(this.playerState) { case PlayerState.Normal: this.parallaxMode = ParallaxMode.Normal; Debug.Log("----- Normal Mode -----"); break; // ------------------------------------------------------------------------------ case PlayerState.BoostMode: this.parallaxMode = ParallaxMode.Boost; AudioPlayer.Play(AudioPlayer.PLAYER_BOOST); gameVel = this.boostInfo.boostVel; break; // ------------------------------------------------------------------------------ case PlayerState.LaserMode: AudioPlayer.Play(AudioPlayer.PLAYER_LASER); break; // ------------------------------------------------------------------------------ case PlayerState.ScaryDogMode: AudioPlayer.Play(AudioPlayer.PLAYER_WOOF); break; // ------------------------------------------------------------------------------ case PlayerState.DyingMode: this.parallaxMode = ParallaxMode.Dying; break; } }
public void SetParallax(ParallaxMode parallaxMode) { switch(parallaxMode) { case ParallaxMode.Normal: parallaxOffset -= speed; break; case ParallaxMode.Boost: parallaxOffset -= speed * 3; break; case ParallaxMode.Dying: parallaxOffset -= speed; break; case ParallaxMode.Break: break; default: break; } renderer.material.mainTextureOffset = new Vector2(parallaxOffset * speed, 0); }
public override void DrawFeatureGUI(MicroSplatKeywords keywords) { if (!keywords.IsKeywordEnabled("_MICROVERTEXMESH") || (keywords.IsKeywordEnabled("_MSRENDERLOOP_UNITYLD"))) { isTessellated = EditorGUILayout.Toggle(CShaderTessellation, isTessellated); } parallax = (ParallaxMode)EditorGUILayout.EnumPopup(CParallax, parallax); }
public override void Unpack(string[] keywords) { isTessellated = (HasFeature(keywords, DefineFeature._TESSDISTANCE)); perTexDisplace = (HasFeature(keywords, DefineFeature._PERTEXTESSDISPLACE)); perTexUpBias = (HasFeature(keywords, DefineFeature._PERTEXTESSUPBIAS)); perTexOffset = (HasFeature(keywords, DefineFeature._PERTEXTESSOFFSET)); perTexShaping = (HasFeature(keywords, DefineFeature._PERTEXTESSSHAPING)); perTexMipLevel = (HasFeature(keywords, DefineFeature._PERTEXTESSMIPLEVEL)); if (HasFeature(keywords, DefineFeature._PARALLAX)) { parallax = ParallaxMode.Offset; perTexParallax = HasFeature(keywords, DefineFeature._PERTEXPARALLAX); } //if (HasFeature(keywords, DefineFeature._POM)) { // parallax = ParallaxMode.POM; } }
void Awake() { this.playerGo = this.gameObject; this.tag = Tags.PLAYER; this.scaryDogInfo.Awake(); this.boostInfo.Awake(); this.lazerInfo.Awake(); this.parallaxMode = ParallaxMode.Normal; }