public override void Init() { base.Init(); tank.SetUp(); // Testing below tank2.SetUp(); tank2.tankSpeed = 2; tankAni.isActive = true; tankAni.images.Add($"{Files.dirImg}explosion2.png"); tankAni.images.Add($"{Files.dirImg}explosion3.png"); tankAni.AssignTextures(); texture = tankAni.CurrentTexture(); int gameCheck = string.Compare(Game.playerName, ""); if (gameCheck == 0) { Game.playerName = "player"; } tank.name = Game.playerName; tank.nameColor = Color.BLUE; // Setting parallax up ParallaxData data = Parallax.LoadJson(LoadImagesLevel.parallaxImages); if (data.filePath == "") { data = Parallax.LoadJson(LoadImagesLevel.parallaxImages + "\\"); } parallax.Init(data.filePath, data.offset, data.scale, data.startSpeed, data.increasedSpeed); ammoBox.Inits(); tank.ammo = 1; }
// Start is called before the first frame update protected void Start() { _parallaxDatas = new Dictionary <Transform, ParallaxData>(); if (parallaxDictionary != null && _parallaxDatas != null) { foreach (var element in parallaxDictionary) { Transform parent = element.Key; if (parent != null) { var children = parent.GetComponentsInHierarchy <Transform>(true); if (children == null || children.Count == 0) { children = ListExtend.CreateList(parent); } foreach (var tr in children) { if (tr == null) { continue; } var auxSpriteRenderer = tr.GetComponent <SpriteRenderer>(); ParallaxData data = new ParallaxData(tr.position, auxSpriteRenderer.bounds.size.x, element.Value, auxSpriteRenderer); data.distance = CalculateDistance(data); _parallaxDatas.Add(tr, data); } } } } }
public void Update() { Vector3 velocity = _Direction * _Speed * Time.deltaTime; for (int i = 0; i < _ParallaxObjects.Length; i++) { ParallaxData data = _ParallaxObjects[i]; ObjectPool pool = data._Object; pool.transform.position += velocity * data._SpeedRatio01; } }
private void Setting() { for (int i = 0; i < _parallaxDatas.Count; i++) { var element = _parallaxDatas.Keys; Transform tr = element.Get(i); ParallaxData data = _parallaxDatas[tr]; if (tr == null) { continue; } if (needVisible && !data.isVisibile && data.spiteRenderer != null) { if (!data.spiteRenderer.isVisible) { continue; } else { data.isVisibile = true; data.initPosition = tr.position; data.distance = CalculateDistance(data); _parallaxDatas[tr] = data; } } float dist = CalculateDistance(data); float delta = dist - data.distance; data.distance = dist; _parallaxDatas[tr] = data; tr.SetTranslationInUpdate(velocityParallax.normalized * delta, TimeType.Scaled, updateModes); if (isLoop) { float temp = tr.position.x * (1 - data.parallaxEffect); if (temp > data.initPosition.x + data.bound) { data.initPosition.x += data.bound; } else if (temp < data.initPosition.x - data.bound) { data.initPosition.x -= data.bound; } _parallaxDatas[tr] = data; } } }
// Sets the new parallax background public void NewBackGround() { parallax = new Parallax(); ParallaxData data = Parallax.LoadJson(LoadImagesLevel.parallaxImages); if (data.filePath == "") { data = Parallax.LoadJson(LoadImagesLevel.parallaxImages + "\\"); } parallax.Init(data.filePath, data.offset, data.scale, data.startSpeed, data.increasedSpeed); }
public GameObject ground; //container for array of ground parallax layers GameObject makeSpriteObject(ParallaxData p) { GameObject spriteObject = new GameObject(); SpriteRenderer rend = spriteObject.AddComponent <SpriteRenderer>(); rend.sprite = p.sprite; rend.drawMode = p.drawMode; rend.color = p.spriteTint; rend.size = p.size; return(spriteObject); }
public override void Init() { base.Init(); losePos = new Vector2((int)textboxPos.x + 100, (int)textboxPos.y / 2); textBox.Init(); ParallaxData data = Parallax.LoadJson(LoadImagesLevel.parallaxImages); if (data.filePath == "") { data = Parallax.LoadJson(LoadImagesLevel.parallaxImages + "\\"); } parallax.Init(data.filePath, data.offset, data.scale, data.startSpeed, data.increasedSpeed); }
public override void Init() { base.Init(); textBox.Init(); // Setting stuff up for paralax ParallaxData data = Parallax.LoadJson(LoadImagesLevel.parallaxImages); if (data.filePath == "") { data = Parallax.LoadJson(LoadImagesLevel.parallaxImages + "\\"); } parallax.Init(data.filePath, data.offset, data.scale, data.startSpeed, data.increasedSpeed); }