/// <summary> /// Assigns the panning behavior to an interactor. /// </summary> /// <param name="interactor">The interactor.</param> public void AssignBehavior(Interactor interactor) { var parameters = new PannableParams { IsHandsFreeEnabled = EyeXBoolean.False, PanDirectionsAvailable = PanDirectionsAvailable, Profile = Profile }; interactor.CreatePannableBehavior(ref parameters); }
public void AssignBehavior (Interactor interactor) { // Create the parameters used to create the pannable behavior. var param = new PannableParams { IsHandsFreeEnabled = EyeXBoolean.False, PanDirectionsAvailable = (PanDirection)AvailablePanDirections, Profile = (PanningProfile)Profile }; // Create and associate the pannable behavior with the interactor. interactor.CreatePannableBehavior(ref param); }
public void AssignBehavior(Interactor interactor) { // Create the parameters used to create the pannable behavior. var param = new PannableParams { IsHandsFreeEnabled = EyeXBoolean.False, PanDirectionsAvailable = (PanDirection)AvailablePanDirections, Profile = (PanningProfile)Profile }; // Create and associate the pannable behavior with the interactor. interactor.CreatePannableBehavior(ref param); }
/// <summary> /// Assigns the panning behavior to an interactor. /// </summary> /// <param name="interactor">The interactor.</param> public void AssignBehavior(Interactor interactor) { var parameters = new PannableParams { IsHandsFreeEnabled = EyeXBoolean.False, PanDirectionsAvailable = PanDirectionsAvailable, Profile = Profile }; interactor.CreatePannableBehavior(ref parameters); }