//On Click Mode// Receive a Value /// <summary> /// Claim a Value into Unity inspector!!! /// </summary> /// <param name="ButtonValue"></param> public void ClickButton(int ButtonValue) { count_buttons = ButtonValue; Check_Buttons(); //For security if (count_buttons != 3) { Panel_options_menu.SetActive(false); } if (count_buttons != 2) { panel_Credits.SetActive(false); } }
void Check_Buttons() { Debug.Log(count_buttons); switch (count_buttons) { case 0: Panel_options_menu.SetActive(false); panel_Credits.SetActive(false); Panel_Achieve.SetActive(false); break; case 1: SceneManager.LoadScene("Endless"); break; case 2: panel_Credits.SetActive(true); break; case 3: SceneManager.LoadScene("Shop"); break; case 4: Application.Quit(); break; case 5: Panel_Achieve.SetActive(true); break; case 6: SceneManager.LoadScene("Dev"); break; } }