コード例 #1
0
ファイル: MainMenuController.cs プロジェクト: he305/JRPG
    private void ChooseMenu()
    {
        SetNewStyle(mainActions[currentChoice].GetComponent<Text>());

        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            SetDefaultStyle(mainActions[currentChoice].GetComponent<Text>());
            currentChoice++;
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            SetDefaultStyle(mainActions[currentChoice].GetComponent<Text>());
            currentChoice--;
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            switch (mainActions[currentChoice].GetComponent<Text>().text)
            {
                case ("Load"):
                    LoadSaves();
                    panelState = PanelState.Saves;
                    break;

                default:
                    break;
            }
        }

        CheckOutOFBounds(mainActions);
    }
コード例 #2
0
 /**
  * Will Set the current State of the Given Button:
  * if button has been marked as selectable(Defualt):
  * IDLE: All SupPanels are invisible, INACTIVE, and are not Updated.
  * SELECTED: All SupPanels are visible, IDLE, and updated Normally.
  * INACTIVE: All SupPanels are invisible and INACTIVE.
  * if button has not been marked as selectable:
  * IDLE: SupPanels States are updated Normally.
  * SELECTED: SupPanels States are updated Normally.
  * INACTIVE: All SupPanels are invisible INACTIVE, and not Updated.
  */
 public override void setState(PanelState newState, bool setSubPanels)
 {
     //Idle
     if (newState == PanelState.IDLE)
     {
         if (selectable)
         {
             base.setState(PanelState.INACTIVE, setSubPanels);
             setVisibility(false, setSubPanels);
             setVisibility(true, false);
         }
         base.setState(PanelState.IDLE, false);
     }
     //Selected
     else if (newState == PanelState.SELECTED)
     {
         if (selectable)
         {
             base.setState(PanelState.IDLE, setSubPanels);
             setVisibility(true, setSubPanels);
         }
         base.setState(PanelState.SELECTED, false);
     }
     //Inactive
     else if (newState == PanelState.INACTIVE)
     {
         base.setState(PanelState.INACTIVE, setSubPanels);
         setVisibility(false, setSubPanels);
         setVisibility(true, false);
     }
 }
コード例 #3
0
        public CustomPanelInstanceData CreateObjectPanel(CustomPanelType type, string objectReference)
        {
            var foundObject = m_dynamicObjectManager.TryFindObject(objectReference);

            if (foundObject == null)
            {
                PanelState state;
                if (!m_panelStates.TryGetValue(type, out state))
                {
                    state = new PanelState();
                    m_panelStates[type] = state;
                }

                var createdCount = state.CreatedPanels.Where(p => p.TargetObjectReference.Equals(objectReference)).Count();
                if (createdCount == 0 || type.AllowMultipleInstances)
                {
                    var panel = new CustomPanelInstanceData(type);
                    panel.SetObjectReference(objectReference);      // Who's resolving this, then?
                    if (panel != null)
                    {
                        state.CreatedPanels.Add(panel);
                        panel.Disposed += Panel_Disposed;
                    }
                    return(panel);
                }
                else
                {
                    return(null);
                }
            }
            else
            {
                return(CreateObjectPanel(type, foundObject));
            }
        }
コード例 #4
0
        public CustomPanelInstanceData CreateObjectPanel(CustomPanelType type, IObjectContainer container)
        {
            PanelState state;

            if (!m_panelStates.TryGetValue(type, out state))
            {
                state = new PanelState();
                m_panelStates[type] = state;
            }
            var createdCount = state.CreatedPanels.Where(p => Object.ReferenceEquals(p.BoundObjectContainer, container)).Count();

            if (createdCount == 0 || type.AllowMultipleInstances)
            {
                var panel = new CustomPanelInstanceData(type, container);
                if (panel != null)
                {
                    state.CreatedPanels.Add(panel);
                    panel.Disposed += Panel_Disposed;
                }
                return(panel);
            }
            else
            {
                return(null);
            }
        }
コード例 #5
0
    // ********************************************************************


    // ********************************************************************
    #region Constructors
    // ********************************************************************
    public LoadingSpinnerPanelData(string _loadingText               = "",
                                   PanelState _startingState         = PanelState.HIDDEN,
                                   PanelLimitOverride _limitOverride = PanelLimitOverride.REPLACE)
        : base(_startingState, _limitOverride)
    {
        loadingText = _loadingText;
    }
コード例 #6
0
    // Sets the PanelState and displays the panel accordingly
    public void SetState(PanelState state)
    {
        this.state = state;
        Color c = new Color(this.icon.color.r, this.icon.color.g, this.icon.color.b, 1);

        switch (this.state)
        {
        case PanelState.Default:
            this.icon.color        = c;
            c.a                    = 0;
            this.panelBorder.color = c;
            break;

        case PanelState.Win:
            this.icon.color        = c;
            this.panelBorder.color = c;
            break;

        case PanelState.Lose:
            this.panelBorder.color = c;
            c.a             = 0.25f;
            this.icon.color = c;
            break;
        }
    }
コード例 #7
0
        public virtual void Show(object parm = null, Callback_0 callback = null)
        {
            if (gameObject == null && !string.IsNullOrEmpty(assetPath))
            {
                m_panelState = PanelState.Loading;
                Object obj = null;
                if (panelLoad == PanelLoad.Load)
                {
                    obj = ResourceManager.Instance.LoadAsset(assetPath);
                    OnLoadEnd(obj, parm, callback);
                    return;
                }
                else
                {
                    ResourceManager.Instance.LoadAssetSync(assetPath, o =>
                    {
                        obj = o;
                        OnLoadEnd(obj, parm, callback);
                    });
                }
            }

            if (m_panelState != PanelState.None && m_panelState != PanelState.Loading)
            {
                OnShow(parm);
                m_panelState = PanelState.Showing;
                if (callback != null)
                {
                    callback();
                }
            }
        }
コード例 #8
0
ファイル: ResultManager.cs プロジェクト: watabu/FishingGame
    void ChangePanel(PanelState state)
    {
        isMessagePanelActive = false;
        //ランキングー>リザルト
        if (state == PanelState.result && panelState == PanelState.ranking)
        {
            panelState = PanelState.result;
            //リザルトのアニメーション
            animator.SetTrigger("ToResult");

            result.canScroll  = true;
            ranking.canScroll = false;
        }
        //リザルト->ランキング
        else if (state == PanelState.ranking && panelState == PanelState.result)
        {
            panelState = PanelState.ranking;

            //ランキングのアニメーション
            animator.SetTrigger("ToRanking");

            ranking.canScroll = true;
            result.canScroll  = false;
        }
    }
コード例 #9
0
        //加载结束
        private void OnLoadEnd(Object obj, object parm, Callback_0 callback)
        {
            if (m_panelState == PanelState.Destroy)//刚打开就要销毁
            {
                Debug.Log("Destroy on Load End");
            }

            if (obj == null)
            {
                GLog.E("Load UI Error:: file: " + name + ", assetPath: " + assetPath);
                m_panelState = PanelState.Showing;
                if (callback != null)
                {
                    callback();
                }
            }
            else
            {
                gameObject = GameObject.Instantiate(obj) as GameObject;
                transform  = gameObject.transform;
                transform.SetParent(GetParent());
                transform.localPosition = Vector3.zero;

                Init();
                Localize();
                Resize();
                OnShow(parm);
                m_panelState = PanelState.Showing;
                if (callback != null)
                {
                    callback();
                }
            }
        }
コード例 #10
0
    public void OnPointerDown(PointerEventData eventData)
    {
        switch (currentPanelState)
        {
        case PanelState.idle:

            if (currentDialogueIndex < dialogueArray.Length - 1)
            {
                currentDialogueIndex++;
                popingTextCoroutine = StartCoroutine(DisPlayDialogue(dialogueArray[currentDialogueIndex]));
            }
            else
            {
                gameObject.SetActive(false);
            }
            break;

        case PanelState.popingText:
            StopCoroutine(popingTextCoroutine);
            dialogueTextUI.text = dialogueArray[currentDialogueIndex];
            currentPanelState   = PanelState.idle;
            indicator.SetActive(true);
            break;
        }
    }
 void OpenCeShiPanel()
 {
     Debug.Log("OpenCeShiPanel...");
     JiaoZhunPanelObj.SetActive(false);
     CeShiPanelObj.SetActive(true);
     PanelStVal = PanelState.CeShiPanel;
     CheckOpenCeShiPanel();
 }
コード例 #12
0
		public uGUIMovingPanel(uGUIManagedPanel panel, PanelState targetState, bool queued, bool instant, bool additional)
		{
			this.panel = panel;
			this.targetState = targetState;
			this.queued = queued;
			this.instant = panel.duration == 0 ? true : instant;
			this.additional = additional;
		}
コード例 #13
0
 public void TogglePanelOff()
 {
     panelState    = PanelState.panelIn;
     start         = outTarget;
     currentTarget = inTarget;
     coroutine     = StartCoroutine("Slide");
     ToggleOtherMenusOff();
 }
コード例 #14
0
        public static string ButtonClicked()
        {
            string button = "NONE";
            if (lastClickTime++ < 10)
                return button;

            switch(state)
            {
                case PanelState.FOUNDCOLONY:
                    foreach(Button b in colonyButtons)
                    {
                        if (b.WasPressed())
                        {
                            button = b.Type;
                            prize = int.MaxValue;
                            settlementType = button;
                            ShowQuestionCreateSettlement();
                            break;
                        }
                    }
                    if (closeButton.WasPressed())
                        state = PanelState.WAIT;
                    break;
                case PanelState.AWAITCONFIRM:
                    if (CreateSettlement())
                        button = closeButton.Type;
                    break;
                case PanelState.TERRAFORM:
                    string s = selectionBox.CheckButtons();
                    if (s == "CancelButton")
                        state = PanelState.WAIT;
                    else if (s == "OkButton")
                    {
                        int prize = selectionBox.TotalPrice;
                        int value = selectionBox.Value;
                        PlayerShip.Money -= prize;
                        GameSystemDesigner.ActualPlanet.Terrascore += value;
                        state = PanelState.WAIT;
                    }
                    button = s;
                    break;
                case PanelState.WAIT:
                default:
                    foreach (Button b in dishabitedButtons)
                        if (b.WasPressed())
                        {
                            button = b.Type;
                            LoadNewWindow(button);
                        }
                    if (closeButton.WasPressed())
                        button = closeButton.Type;
                    break;
            }
            if (button != "NONE")
                lastClickTime = 0;
            return button;
        }
コード例 #15
0
		public uGUIMovingPanel(uGUIManagedPanel panel, bool show, bool hide, bool queued, bool instant, bool additional)
		{
			this.panel = panel;
			this.queued = queued;
			this.instant = panel.duration == 0 ? true : instant;
			this.additional = additional;
			
			if (show)
				targetState = PanelState.Show;
			if (hide)
				targetState = PanelState.Hide;
		}
コード例 #16
0
        /// <summary>
        /// Creates an expandable/collapsable panel
        /// </summary>
        /// <param name="graphics">Graphics device</param>
        /// <param name="size">Size of panel when fully expanded</param>
        /// <param name="speed">Speed of expansion/collapse</param>
        /// <param name="position">Position of center of the panel. Panel expands/collapses from/to this point</param>
        /// <param name="color">Color of the panel</param>
        public Panel(GraphicsDevice graphics, Vector2 size, Vector2 speed, Vector2 position, Color color)
            : base(new Texture2D(graphics, (int)size.X, (int)size.Y), position, color)
        {
            MaxSize = size;
            _state = PanelState.Collapsed;
            _speed = speed;
            _minScale = new Vector2(1f / size.X, 1f / size.Y);

            _scale = _minScale;
            _isVisible = false;

            //Set texture data
            _texture.SetData<Color>(Enumerable.Repeat<Color>(Color.White, (int)size.X * (int)size.Y).ToArray<Color>());

            SetCenterAsOrigin();
        }
コード例 #17
0
        public static string ButtonClicked()
        {
            string button = "NONE";
            if (lastClickTime++ < 10)
                return button;

            switch(state)
            {
                case PanelState.WAIT:
                    if (GameSystemDesigner.ActualPlanet.PlanetSettlement != null)
                    {
                        foreach (Button b in inhabitedButtons)
                        {
                            if (b.WasPressed())
                            {
                                button = b.Type;
                                LoadNewWindow(button);
                            }
                        }
                    }
                    if (closeButton.WasPressed())
                        button = closeButton.Type;
                    break;
                case PanelState.COMMERCE:
                    if (CommerceUIDesigner.ButtonClicked() == "CloseButton")
                        state = PanelState.WAIT;
                    break;
                case PanelState.GIFT:
                    string s = selectionBox.CheckButtons();
                    if (s == "CancelButton")
                        state = PanelState.WAIT;
                    else if (s == "OkButton")
                    {
                        int gift = selectionBox.TotalPrice;
                        if(GameManager.PlayerEmpire != GameManager.ActualSystemOwner)
                            GameRelationManager.CreateGiftEvent(GameManager.PlayerEmpire, GameManager.ActualSystemOwner, gift);
                        PlayerShip.Money -= gift;
                        GameSystemDesigner.ActualPlanet.PlanetSettlement.Money += gift;
                        state = PanelState.WAIT;
                    }
                    break;
            }

            if (inhabitedButtons[0].WasPressed())
                lastClickTime = 0;
            return button;
        }
コード例 #18
0
ファイル: BattleController.cs プロジェクト: he305/JRPG
 private void changePlayer()
 {
     ClearGUI();
     if (currentPlayerTurn == players.Count - 1)
     {
         currentBattleState = BattleState.EnemyState;
         return;
     }
     currentPlayerTurn++;
     GameObject.Find("HeroName").GetComponent<Text>().text = players[currentPlayerTurn].name;
     currentPanelState = PanelState.Actions;
     currentMenuChoise = 0;
     foreach (var act in actions)
     {
         act.GetComponent<Text>().enabled = true;
     }
 }
コード例 #19
0
        private void changeState(PanelState newState)
        {
            if (newState == _panelState)
            {
                return;
            }

            EventHandler<StateEventArgs> handler = StateChanged;
            if (handler != null)
            {
                handler(this, new StateEventArgs(typeof(AchievementPanel.PanelState), newState));
            }
            _panelState = newState;
        }
コード例 #20
0
 static void LoadNewWindow(string button)
 {
     switch (button)
     {
         case "Commerce":
             CommerceUIDesigner.LoadWindowComponents(GameSystemDesigner.ActualPlanet);
             state = PanelState.COMMERCE;
             break;
         case "Gift":
             int prize = 1;
             int max = PlayerShip.Money / prize;
             selectionBox.SetValues(max, prize);
             state = PanelState.GIFT;
             break;
         default:
             state = PanelState.WAIT;
             break;
     }
 }
コード例 #21
0
ファイル: DragDockPanel.cs プロジェクト: mparsin/Elements
        /// <summary>
        /// Override for when the panel minimizes.
        /// </summary>
        public virtual void Minimize()
        {
            var raiseEvent = this.panelState != PanelState.Minimized;
            this.panelState = PanelState.Minimized;

            this.IsMaximized = false;

            // Fire the panel minimized event
            if (raiseEvent && this.Minimized != null)
            {
                this.Minimized(this, EventArgs.Empty);
            }
        }
コード例 #22
0
ファイル: DiagnosticsCenter.cs プロジェクト: mokujin/DN
 public void Show()
 {
     if (state == PanelState.hide)
     {
         state = PanelState.showing;
     }
 }
コード例 #23
0
ファイル: BattleController.cs プロジェクト: he305/JRPG
    private void DoActions()
    {
        SetNewStyle(actions[currentMenuChoise].GetComponent<Text>());

        if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            SetDefaultStyle(actions[currentMenuChoise].GetComponent<Text>());
            currentMenuChoise--;

            checkOutOfBounds(actions);
        }
        else if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            SetDefaultStyle(actions[currentMenuChoise].GetComponent<Text>());
            currentMenuChoise++;

            checkOutOfBounds(actions);
        }

        //TEMPORARILY
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }

        if (Input.GetKeyDown(KeyCode.Space) && actions[currentMenuChoise].name.Equals("Attack"))
        {
            var enemyPanel = GameObject.Find("EnemyChoicePanel");
            enemyPanel.GetComponent<Image>().enabled = true;
            currentPanelState = PanelState.Enemies;
            enemies = GameObject.FindGameObjectsWithTag("Enemy");
            enemyNames = new GameObject[enemies.Length];

            for (var i = 0; i < enemyNames.Length; i++)
            {
                enemyNames[i] = new GameObject(enemies[i].name);
                enemyNames[i].transform.SetParent(enemyPanel.transform);
                var text = enemyNames[i].AddComponent<Text>();
                text.text = enemies[i].name.Substring(0, enemies[i].name.Length - 1);
                text.font = (Font)Resources.GetBuiltinResource(typeof(Font), "Arial.ttf");
                text.fontSize = 12;
                text.color = Color.black;
                text.fontStyle = FontStyle.Normal;
                currentMenuChoise = 0;
            }

            arrow.transform.localScale = new Vector3(3, 3, 0);
            arrow.transform.SetParent(enemies[currentMenuChoise].transform);
            arrow.transform.position = enemies[currentMenuChoise].transform.position + new Vector3(0, 10, 0);
        }
    }
コード例 #24
0
 static void LoadNewWindow(string button)
 {
     switch (button)
     {
         case "Terraform":
             int level = PlayerShip.GetMaxPowerUpLevel(PlayerPowerUp.PowerUpType.TERRAFORMER);
             if (level <= 0)
                 level = 1;
             int prize = GameActionsManager.TerraformPlanet(GameSystemDesigner.ActualPlanet, PlayerShip.Money, level);
             if (PlayerShip.Money < prize || prize == 0)
                 break;
             int max = PlayerShip.Money / prize;
             max = MathHelper.Min(max, 32 - GameSystemDesigner.ActualPlanet.Terrascore);
             selectionBox.SetValues(max, prize);
             state = PanelState.TERRAFORM;
             break;
         case "Found":
             state = PanelState.FOUNDCOLONY;
             break;
         default:
             break;
     }
 }
コード例 #25
0
ファイル: BattleController.cs プロジェクト: he305/JRPG
    private void NextTurn()
    {
        if (GameObject.FindGameObjectsWithTag("Enemy").Length == 0 ||
            GameObject.FindGameObjectsWithTag("Player").Length == 0)
        {
            currentBattleState = BattleState.EndingState;
            return;
        }

        foreach (var act in actions)
        {
            act.GetComponent<Text>().enabled = true;
        }

        actionsQueue.Clear();
        currentBattleState = BattleState.PlayerState;
        currentPanelState = PanelState.Actions;
        currentPlayerTurn = 0;
        currentMenuChoise = 0;

        GameObject.Find("HeroName").GetComponent<Text>().text = players[currentPlayerTurn].name;
    }
コード例 #26
0
		public void TogglePanelStateInst(string name, PanelState targetState, PanelState toggleState, bool additional = false, bool queued = false, bool instant = false)
		{
			uGUIManagedPanel mp = FindPanelInst(name);

			bool add = false;
			
			uGUIMovingPanel currMovingPanel = DeleteAllMovingPanelsExceptCurrent(mp);
			if (currMovingPanel != null)
			{
				if (currMovingPanel.targetState != GetToggleState(currMovingPanel))
				{
					add = true;
					queued = true;
				}
			}
			else
			{
				add = true;
			}
			
			if (add)
			{
				movingPanels.Add(new uGUIMovingPanel(mp, targetState, toggleState, queued, instant, additional));
			}
		}
コード例 #27
0
		public static void TogglePanelState(string name, PanelState targetState, PanelState toggleState, bool additional = false, bool queued = false, bool instant = false)
		{
			uGUIManager.instance.TogglePanelStateInst(name, targetState, toggleState, additional, queued, instant);
		}
コード例 #28
0
ファイル: BattleController.cs プロジェクト: he305/JRPG
 private void ReloadGUI()
 {
     arrow.transform.position = new Vector2(0, 0);
     GameObject.Find("EnemyChoicePanel").GetComponent<Image>().enabled = false;
     foreach (var obj in enemyNames)
     {
         Destroy(obj);
     }
     currentPanelState = PanelState.Actions;
     currentMenuChoise = 0;
 }
コード例 #29
0
ファイル: DragDockPanel.cs プロジェクト: x-skywalker/CodeMask
        /// <summary>
        /// Override for when a panel is maximized.
        /// </summary>
        public virtual void Maximize()
        {
            // Bring the panel to the front
            Canvas.SetZIndex(this, CurrentZIndex++);

            bool raiseEvent = this.PanelState != PanelState.Maximized;
            this.PanelState = PanelState.Maximized;

            this.IsMaximized = true;

            // Fire the panel maximized event
            if (raiseEvent && this.Maximized != null)
            {
                this.Maximized(this, EventArgs.Empty);
            }
        }
コード例 #30
0
ファイル: BattleController.cs プロジェクト: he305/JRPG
    private void Start()
    {
        LoadBattle();

        //Loading players
        LoadPlayers();

        //Loading misc and interface
        LoadInfoPanel();
        strike = GameObject.Find("strike");
        arrow = GameObject.Find("arrow");
        actions = GameObject.FindGameObjectsWithTag("Actions").OrderBy(go => go.name).ToArray();

        currentPanelState = PanelState.Actions;
        currentBattleState = BattleState.PlayerState;
        currentPlayerTurn = 0;
        currentMenuChoise = 0;

        GameObject.Find("HeroName").GetComponent<Text>().text = players[currentPlayerTurn].name;

        //Active style for text
        choiceColor = new Color(30, 190, 20, 255);
        choiceStyle = FontStyle.Bold;
    }
コード例 #31
0
 public static void Initialize()
 {
     lastClickTime = 0;
     prize = int.MaxValue;
     settlementType = "";
     state = PanelState.WAIT;
     CreateColonyButtons();
 }
コード例 #32
0
 static bool CreateSettlement()
 {
     bool result = false;
     foreach(Button b in ChoiceButtons)
     {
         if(b.WasPressed())
         {
             if(b.Type == "YesButton")
             {
                 Settlement.SettlementType type = Settlement.GetSettlementTypeFromString(settlementType);
                 Settlement capitalSett = GameManager.PlayerCapital.PlanetSettlement;
                 Settlement s = new Settlement(type, prize / 2, capitalSett.Inhabitants / 16, capitalSett.DefensiveArmy, capitalSett.OffensiveArmy,
                     capitalSett.InhaGrowthRate, capitalSett.ScienceLevel, capitalSett.ScienceGrowthRate, capitalSett.CommerceLevel, capitalSett.CommerceGrowthRate,
                     capitalSett.TecnoLevel, capitalSett.TecnoGrowthRate);
                 GameSystemDesigner.ActualPlanet.CreateSettlement(s);
                 GameManager.SetActualSystemOwner(GameManager.PlayerEmpire);
                 PlayerShip.Money -= prize;
                 state = PanelState.WAIT;
                 settlementType = "";
                 prize = int.MaxValue;
                 return true;
             }
             else if(b.Type == "CancelButton")
             {
                 state = PanelState.WAIT;
                 settlementType = "";
                 prize = int.MaxValue;
                 return false;
             }
         }
     }
     return result;
 }
コード例 #33
0
        /// <summary>
        /// Updates the controls settings.
        /// </summary>
        protected override void OnCreateControl()
        {
            base.OnCreateControl();

            // Set the expanded height of the panel according to the height set in the designer
            // It can be set to a manual height by replacing "Height" with the number of your choice
            m_expandedHeight = Height;

            if (DesignMode)
                return;

            // Set the panel status for startup
            m_animationStep = m_expandedHeight;
            m_panelState = ExpandedOnStartup ? PanelState.Collapsed : PanelState.Expanded;
            SwitchStatus();

            // Set the animation speed
            UpdateAnimationSpeed();
        }
コード例 #34
0
 static void ShowQuestionCreateSettlement()
 {
     Settlement.SettlementType type = Settlement.GetSettlementTypeFromString(settlementType);
     prize = GameActionsManager.GetPrizeToCreateColony(type);
     if (prize <= PlayerShip.Money)
         state = PanelState.AWAITCONFIRM;
 }
コード例 #35
0
        /// <summary>
        /// Collapses the Panel.
        /// </summary>
        private void CollapsePanel()
        {
            while (AnimationSpeed != AnimationSpeed.None && Height > Header.Height + m_animationStep)
            {
                Height -= m_animationStep;
                Refresh();
            }

            Height = Header.Height;
            m_headerImage = m_expandImage;
            m_panelState = PanelState.Collapsed;

            Refresh();
        }
コード例 #36
0
ファイル: DiagnosticsCenter.cs プロジェクト: mokujin/DN
 public void Hide()
 {
     if (state == PanelState.shown)
     {
         state = PanelState.hiding;
     }
 }
コード例 #37
0
        /// <summary>
        /// Expands the Panel.
        /// </summary>
        private void ExpandPanel()
        {
            while (AnimationSpeed != AnimationSpeed.None && Height < m_expandedHeight - m_animationStep)
            {
                Height += m_animationStep;
                Refresh();
            }

            Height = m_expandedHeight;
            m_headerImage = m_collapseImage;
            m_panelState = PanelState.Expanded;

            Refresh();
        }
コード例 #38
0
ファイル: DiagnosticsCenter.cs プロジェクト: mokujin/DN
        public void Update(float dt)
        {
            udtGraph.AddValue(dt);
            update_time_counter += dt;
            ups_counter++;
            if (update_time_counter >= 1)
            {
                update_time_counter -= 1;
                ups = ups_counter;
                ups_counter = 0;
                upsGraph.AddValue(ups);
            }
            memoryCounter += dt;
            if (memoryCounter >= 0.5f)
            {
                memoryCounter = 0;
                memory = GC.GetTotalMemory(false);
                memoryGraph.AddValue(memory);
            }

            UpdateBuffer();
            foreach (var item in graphs)
                item.Update(dt);

            if (state == PanelState.showing)
            {
                if(Math.Abs(drawArea.Y - 10) < 0.1f)
                {
                    drawArea.Y = 10;
                    state = PanelState.shown;
                }
                else
                {
                    drawArea.Y = MathUtils.Lerp(drawArea.Y, 10, dt*8);
                }
            }
            if(state == PanelState.hiding)
            {
                if (Math.Abs(drawArea.Y + drawArea.Height + 10) < 0.1f)
                {
                    drawArea.Y = -drawArea.Height - 10;
                    state = PanelState.hide;
                }
                else
                {
                    drawArea.Y = MathUtils.Lerp(drawArea.Y, -drawArea.Height - 10, dt*8);
                }
            }
        }
コード例 #39
0
 public static void Initialize()
 {
     lastClickTime = 0;
     state = PanelState.WAIT;
 }
コード例 #40
0
ファイル: DragDockPanel.cs プロジェクト: x-skywalker/CodeMask
        /// <summary>
        /// Override for when the panel restores.
        /// </summary>
        public virtual void Restore()
        {
            bool raiseEvent = this.PanelState != PanelState.Restored;
            this.PanelState = PanelState.Restored;

            this.IsMaximized = false;

            // Fire the panel minimized event
            if (raiseEvent && this.Restored != null)
            {
                this.Restored(this, EventArgs.Empty);
            }
        }
コード例 #41
0
		public void SetPanelStateInst(string name, PanelState targetState, bool additional = false, bool queued = false, bool instant = false)
		{
			uGUIManagedPanel mp = FindPanelInst(name);
			if (mp.panelState != targetState)
			{
				movingPanels.Add(new uGUIMovingPanel(mp, targetState, queued, instant, additional));
			}
		}