コード例 #1
0
ファイル: GetAllFriends.cs プロジェクト: umutirak/Lucky-One
 void CreateFriendList()
 {
     for (int i = 0; i < buddy.Count; i++)
     {
         GameObject newPanel = Instantiate(myGO) as GameObject;
         newPanel.name = buddy[i].GetBuddyName();
         newPanel.transform.SetParent(deleteChildsOf.transform, false);
         PanelScripts panelScript = newPanel.GetComponent <PanelScripts>();
         panelScript.buddyName.text = buddy[i].GetBuddyName();
     }
 }
コード例 #2
0
ファイル: GetLeaderboard.cs プロジェクト: umutirak/Lucky-One
 void CreateLeaderboard()
 {
     for (int i = 0; i < game.GetScoreList().Count; i++)
     {
         GameObject newPanel = Instantiate(myGO) as GameObject;
         newPanel.name = game.GetScoreList()[i].GetUserName();
         newPanel.transform.SetParent(deleteChildsOf.transform, false);
         PanelScripts panelScript = newPanel.GetComponent <PanelScripts>();
         panelScript.buddyName.text = game.GetScoreList()[i].GetUserName();
         panelScript.userScore.text = game.GetScoreList()[i].GetValue().ToString();
         panelScript.userRank.text  = rankUser.ToString();
         rankUser++;
     }
 }
コード例 #3
0
 void CreateRequestPanels()
 {
     if (buddy.Count > 0)
     {
         for (int i = 0; i < buddy.Count; i++)
         {
             GameObject newPanel = Instantiate(myGO) as GameObject;
             newPanel.name = buddy[i].GetBuddyName();
             newPanel.transform.SetParent(deleteChildsOf.transform, false);
             PanelScripts panelScript = newPanel.GetComponent <PanelScripts>();
             panelScript.buddyName.text = buddy[i].GetBuddyName();
         }
     }
     else
     {
         Debug.Log("No Friend Request :(");
     }
 }