void CreateFriendList() { for (int i = 0; i < buddy.Count; i++) { GameObject newPanel = Instantiate(myGO) as GameObject; newPanel.name = buddy[i].GetBuddyName(); newPanel.transform.SetParent(deleteChildsOf.transform, false); PanelScripts panelScript = newPanel.GetComponent <PanelScripts>(); panelScript.buddyName.text = buddy[i].GetBuddyName(); } }
void CreateLeaderboard() { for (int i = 0; i < game.GetScoreList().Count; i++) { GameObject newPanel = Instantiate(myGO) as GameObject; newPanel.name = game.GetScoreList()[i].GetUserName(); newPanel.transform.SetParent(deleteChildsOf.transform, false); PanelScripts panelScript = newPanel.GetComponent <PanelScripts>(); panelScript.buddyName.text = game.GetScoreList()[i].GetUserName(); panelScript.userScore.text = game.GetScoreList()[i].GetValue().ToString(); panelScript.userRank.text = rankUser.ToString(); rankUser++; } }
void CreateRequestPanels() { if (buddy.Count > 0) { for (int i = 0; i < buddy.Count; i++) { GameObject newPanel = Instantiate(myGO) as GameObject; newPanel.name = buddy[i].GetBuddyName(); newPanel.transform.SetParent(deleteChildsOf.transform, false); PanelScripts panelScript = newPanel.GetComponent <PanelScripts>(); panelScript.buddyName.text = buddy[i].GetBuddyName(); } } else { Debug.Log("No Friend Request :("); } }