コード例 #1
0
    void Start()
    {
        Instance = this;

        // 加载配置文件
        XmlDocument config = new XmlDocument();

        if (File.Exists("config.xml"))
        {
            // 发布环境
            config.Load("config.xml");
        }
        else
        {
            // 开发环境
            config.Load(@"E:\proj\ProjectS\ProjectS\tools\SpineAttachEditor\config.xml");
        }

        XmlNode docNode = (XmlNode)config.DocumentElement;

        if (Application.isEditor)
        {
            virtualWorkDir = docNode.SelectSingleNode("WorkingDir").InnerText;
        }
        else
        {
            virtualWorkDir = Directory.GetCurrentDirectory();
        }
        SpineFolder      = docNode.SelectSingleNode("SpineFolder").InnerText;
        HeroExcel        = docNode.SelectSingleNode("HeroExcel").InnerText;
        JsonConvertor    = docNode.SelectSingleNode("JsonConvertor").InnerText;
        HeroJson         = docNode.SelectSingleNode("HeroJson").InnerText;
        HeroJsonInClient = docNode.SelectSingleNode("HeroJsonInClient").InnerText;
        DefaultAnim      = docNode.SelectSingleNode("DefaultAnim").InnerText;
        ResWidth         = int.Parse(docNode.SelectSingleNode("ResWidth").InnerText);
        ResHeight        = int.Parse(docNode.SelectSingleNode("ResHeight").InnerText);
        DebugMode        = bool.Parse(docNode.SelectSingleNode("DebugMode").InnerText);

        // NOTE 禁用了分辨率配置窗口,可在配置文件中修改
        Screen.SetResolution(ResWidth, ResHeight, false);

        SpineRoot       = GameObject.Find("SpineRoot").transform;
        PanelOpenSpine  = GameObject.Find("PanelOpenSpine").GetComponent <PanelOpenSpine>();
        PanelEditAttach = GameObject.Find("PanelEditAttach").GetComponent <PanelEditAttach>();

        SceneMode = EScreenMode.OpenSpine;
        PanelEditAttach.Initlaize();
        PanelOpenSpine.gameObject.SetActive(true);
        PanelEditAttach.gameObject.SetActive(false);
    }
コード例 #2
0
ファイル: ToolManager.cs プロジェクト: Henry-T/UnityPG
	void Start () {
        Instance = this;

        // 加载配置文件
        XmlDocument config = new XmlDocument();

        if(File.Exists("config.xml"))
            // 发布环境
            config.Load("config.xml");
        else
            // 开发环境
            config.Load(@"E:\proj\ProjectS\ProjectS\tools\SpineAttachEditor\config.xml");

        XmlNode docNode = (XmlNode)config.DocumentElement;
        if (Application.isEditor)
            virtualWorkDir = docNode.SelectSingleNode("WorkingDir").InnerText;
        else
            virtualWorkDir = Directory.GetCurrentDirectory();
        SpineFolder = docNode.SelectSingleNode("SpineFolder").InnerText;
        HeroExcel = docNode.SelectSingleNode("HeroExcel").InnerText;
        JsonConvertor = docNode.SelectSingleNode("JsonConvertor").InnerText;
        HeroJson = docNode.SelectSingleNode("HeroJson").InnerText;
        HeroJsonInClient = docNode.SelectSingleNode("HeroJsonInClient").InnerText;
        DefaultAnim = docNode.SelectSingleNode("DefaultAnim").InnerText;
        ResWidth = int.Parse(docNode.SelectSingleNode("ResWidth").InnerText);
        ResHeight = int.Parse(docNode.SelectSingleNode("ResHeight").InnerText);
        DebugMode = bool.Parse(docNode.SelectSingleNode("DebugMode").InnerText);

        // NOTE 禁用了分辨率配置窗口,可在配置文件中修改
        Screen.SetResolution(ResWidth, ResHeight, false);

        SpineRoot = GameObject.Find("SpineRoot").transform;
        PanelOpenSpine = GameObject.Find("PanelOpenSpine").GetComponent<PanelOpenSpine>();
        PanelEditAttach = GameObject.Find("PanelEditAttach").GetComponent<PanelEditAttach>();

        SceneMode = EScreenMode.OpenSpine;
        PanelEditAttach.Initlaize();
        PanelOpenSpine.gameObject.SetActive(true);
        PanelEditAttach.gameObject.SetActive(false);
    }
コード例 #3
0
ファイル: ToolManager.cs プロジェクト: Henry-T/UnityPG
	void Start () {
        Instance = this;

        LoadedSpines = new Dictionary<string, SkeletonAnimation>();

        // 加载配置文件
        XmlDocument config = new XmlDocument();

        if(File.Exists("config.xml"))
            // 发布环境
            config.Load("config.xml");
        else
            // 开发环境
            config.Load(@"E:\proj\ProjectS\ProjectS\tools\SpineAttachEditor\config.xml");

        XmlNode docNode = (XmlNode)config.DocumentElement;
        if (Application.isEditor)
            virtualWorkDir = docNode.SelectSingleNode("WorkingDir").InnerText;
        else
            virtualWorkDir = Directory.GetCurrentDirectory();
        SpineFolder = docNode.SelectSingleNode("SpineFolder").InnerText;
        HeroExcel = docNode.SelectSingleNode("HeroExcel").InnerText;
        JsonConvertor = docNode.SelectSingleNode("JsonConvertor").InnerText;
        HeroJson = docNode.SelectSingleNode("HeroJson").InnerText;
        HeroJsonInClient = docNode.SelectSingleNode("HeroJsonInClient").InnerText;
        DefaultAnim = docNode.SelectSingleNode("DefaultAnim").InnerText;
        ResWidth = int.Parse(docNode.SelectSingleNode("ResWidth").InnerText);
        ResHeight = int.Parse(docNode.SelectSingleNode("ResHeight").InnerText);
        DebugMode = bool.Parse(docNode.SelectSingleNode("DebugMode").InnerText);

        // NOTE 禁用了分辨率配置窗口,可在配置文件中修改
        Screen.SetResolution(ResWidth, ResHeight, false);

        SpineRoot = GameObject.Find("SpineRoot").transform;
        LoadedRoot = GameObject.Find("LoadedRoot").transform;
        PanelOpenSpine = GameObject.Find("PanelOpenSpine").GetComponent<PanelOpenSpine>();
        PanelEditAttach = GameObject.Find("PanelEditAttach").GetComponent<PanelEditAttach>();

        LoadedRoot.gameObject.SetActive(false);

        SceneMode = EScreenMode.OpenSpine;
        PanelEditAttach.Initlaize();
        PanelOpenSpine.gameObject.SetActive(false);
        PanelEditAttach.gameObject.SetActive(true);

        //Stopwatch watch = new Stopwatch();
        //watch.Start();
        //LoadSpine("spine001", @"E:\proj\ProjectS\ProjectS\client\trunk\projects\res\spine\spine001.zip");
        //watch.Stop();

        //Debug.Log("Spine 加载时间: " + watch.ElapsedMilliseconds.ToString());

        // NeedLoadSpine = true;
        // SpineName = "spine001";
        // SpineZipPath = @"E:\proj\ProjectS\ProjectS\client\trunk\projects\res\spine\spine001.zip";

        // NeedPreloadSpine = true;
        // SpineDir = @"E:\proj\ProjectS\ProjectS\client\trunk\projects\res\spine\";

        ThreadStart threadStart = new ThreadStart(testLoad);
        Thread thread = new Thread(threadStart);
        thread.Start();
    }
コード例 #4
0
    void Start()
    {
        Instance = this;

        LoadedSpines = new Dictionary <string, SkeletonAnimation>();

        // 加载配置文件
        XmlDocument config = new XmlDocument();

        if (File.Exists("config.xml"))
        {
            // 发布环境
            config.Load("config.xml");
        }
        else
        {
            // 开发环境
            config.Load(@"E:\proj\ProjectS\ProjectS\tools\SpineAttachEditor\config.xml");
        }

        XmlNode docNode = (XmlNode)config.DocumentElement;

        if (Application.isEditor)
        {
            virtualWorkDir = docNode.SelectSingleNode("WorkingDir").InnerText;
        }
        else
        {
            virtualWorkDir = Directory.GetCurrentDirectory();
        }
        SpineFolder      = docNode.SelectSingleNode("SpineFolder").InnerText;
        HeroExcel        = docNode.SelectSingleNode("HeroExcel").InnerText;
        JsonConvertor    = docNode.SelectSingleNode("JsonConvertor").InnerText;
        HeroJson         = docNode.SelectSingleNode("HeroJson").InnerText;
        HeroJsonInClient = docNode.SelectSingleNode("HeroJsonInClient").InnerText;
        DefaultAnim      = docNode.SelectSingleNode("DefaultAnim").InnerText;
        ResWidth         = int.Parse(docNode.SelectSingleNode("ResWidth").InnerText);
        ResHeight        = int.Parse(docNode.SelectSingleNode("ResHeight").InnerText);
        DebugMode        = bool.Parse(docNode.SelectSingleNode("DebugMode").InnerText);

        // NOTE 禁用了分辨率配置窗口,可在配置文件中修改
        Screen.SetResolution(ResWidth, ResHeight, false);

        SpineRoot       = GameObject.Find("SpineRoot").transform;
        LoadedRoot      = GameObject.Find("LoadedRoot").transform;
        PanelOpenSpine  = GameObject.Find("PanelOpenSpine").GetComponent <PanelOpenSpine>();
        PanelEditAttach = GameObject.Find("PanelEditAttach").GetComponent <PanelEditAttach>();

        LoadedRoot.gameObject.SetActive(false);

        SceneMode = EScreenMode.OpenSpine;
        PanelEditAttach.Initlaize();
        PanelOpenSpine.gameObject.SetActive(false);
        PanelEditAttach.gameObject.SetActive(true);

        //Stopwatch watch = new Stopwatch();
        //watch.Start();
        //LoadSpine("spine001", @"E:\proj\ProjectS\ProjectS\client\trunk\projects\res\spine\spine001.zip");
        //watch.Stop();

        //Debug.Log("Spine 加载时间: " + watch.ElapsedMilliseconds.ToString());

        // NeedLoadSpine = true;
        // SpineName = "spine001";
        // SpineZipPath = @"E:\proj\ProjectS\ProjectS\client\trunk\projects\res\spine\spine001.zip";

        // NeedPreloadSpine = true;
        // SpineDir = @"E:\proj\ProjectS\ProjectS\client\trunk\projects\res\spine\";

        ThreadStart threadStart = new ThreadStart(testLoad);
        Thread      thread      = new Thread(threadStart);

        thread.Start();
    }