コード例 #1
0
ファイル: DateSave.cs プロジェクト: leslie41/remember
    //存储message数据
    void SaveDate()
    {
        if (!File.Exists(messegeFileName))
        {
            IOHelper.CreateDirectory(dirpath);
            IOHelper.CreateFile(messegeFileName);

            PanelClass t_date = new PanelClass();
            IOHelper.SetData(messegeFileName, t_date);


            // Debug.Log("save panel correct" + messegeFileName);
        }
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        isExist = File.Exists(messageFileName);

        if (isExist)
        {
            PanelClass dt = (PanelClass)IOHelper.GetData(messageFileName, typeof(PanelClass));
            targerDate = Convert.ToDateTime(dt.dateNow);
            today      = DateTime.Now;
        }
        span = today - targerDate;


        if (span != TimeSpan.Zero)
        {
            double count = Math.Round(span.TotalDays, 1) / 7f;


            double index = Math.Truncate(count);

            if (index < 1)
            {
                index = 0;
            }

            if (index < brickList.Count)
            {
                brickList[Convert.ToInt32(index)].SetActive(true);
            }
            else
            {
                foreach (GameObject gm in brickList)
                {
                    gm.SetActive(true);
                }
            }
        }
    }
コード例 #3
0
    // Start is called before the first frame update
    IEnumerator Start()
    {
        mapStatus      = true;
        ratingStatus   = false;
        categoryStatus = false;
        mypageStatus   = false;

        eatStatus  = true;
        seeStatus  = false;
        playStatus = false;

        star5Status = true;
        star4Status = false;
        star3Status = false;

        //페널 카테고리 이미지 불러오기
        Sprite bar    = Resources.Load <Sprite>("Textures/EAT-bar_wrap");
        Sprite cafe   = Resources.Load <Sprite>("Textures/EAT-cafe_wrap");
        Sprite res    = Resources.Load <Sprite>("Textures/EAT-restaurant_wrap");
        Sprite club   = Resources.Load <Sprite>("Textures/PLAY-show-club_wrap");
        Sprite shop   = Resources.Load <Sprite>("Textures/PLAY-shopping_wrap");
        Sprite others = Resources.Load <Sprite>("Textures/PLAY-others_wrap");
        Sprite att    = Resources.Load <Sprite>("Textures/SEE-attraction_wrap");
        Sprite mus    = Resources.Load <Sprite>("Textures/SEE-museum_wrap");
        Sprite park   = Resources.Load <Sprite>("Textures/SEE-park_wrap");

        //각 메뉴 버튼의 부모객체 소환
        mapContents      = GameObject.FindWithTag("MapContents");
        ratingContents   = GameObject.FindWithTag("RatingContents");
        categoryContents = GameObject.FindWithTag("CategoryContents").transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).transform.gameObject;
        mypageContents   = GameObject.FindWithTag("MypageContents");

        // 받아온 데이터 객체 정리
        JArray jsonData = GetAllList();

        for (int i = 0; i < jsonData.Count; i++)
        {
            if (((string)jsonData[i]["useYn"]).Equals("Y"))
            {
                float      positionX    = (float)System.Convert.ToDouble(jsonData[i]["positionX"]);
                float      positionY    = (float)System.Convert.ToDouble(jsonData[i]["positionY"]);
                float      positionZ    = (float)System.Convert.ToDouble(jsonData[i]["positionZ"]);
                string     imgName      = (string)jsonData[i]["imgPath"];
                Vector3    cubePosition = new Vector3(positionX, positionY, 0f);
                Quaternion qRotation    = Quaternion.Euler(0f, 0f, 0.22f);
                WWW        www;

                //생성
                GameObject go;
                if (((string)jsonData[i]["category"]).Equals("EAT"))
                {
                    go = Instantiate(eatPrefab, cubePosition, qRotation);
                }
                else if (((string)jsonData[i]["category"]).Equals("PLAY"))
                {
                    go = Instantiate(playPrefab, cubePosition, qRotation);
                }
                else
                {
                    go = Instantiate(seePrefab, cubePosition, qRotation);
                }
                float goScale = 1f / 2.685315f;
                go.transform.localScale = new Vector3(goScale, goScale, goScale);



                //부모객체 설정
                go.transform.parent = categoryContents.transform;
                GameObject mainImage     = go.transform.Find("GameObject").gameObject;
                GameObject categoryImage = go.transform.Find("wrap").gameObject;
                categoryContents.transform.localPosition = new Vector3(-6.103516e-05f, 0f, 0f);
                int rating = (int)positionY / 10;

                //객체 변수 적용

                PanelClass pc = go.GetComponent <PanelClass>();
                pc.rating   = rating;
                pc.selectYn = false;


                Sprite cateSprite;
                if (((string)jsonData[i]["category"]).Equals("EAT"))
                {
                    pc.categoryType = "EAT";
                    www             = new WWW("http://13.209.40.161/images/EAT/" + imgName);
                    if (((string)jsonData[i]["detailCategory"]).Equals("1"))
                    {
                        pc.activeYn           = true;
                        cateSprite            = res;
                        pc.detailCategoryType = "res";
                    }
                    else if (((string)jsonData[i]["detailCategory"]).Equals("2"))
                    {
                        cateSprite            = cafe;
                        pc.detailCategoryType = "cafe";
                    }
                    else
                    {
                        cateSprite            = bar;
                        pc.detailCategoryType = "bar";
                    }
                }
                else if (((string)jsonData[i]["category"]).Equals("PLAY"))
                {
                    pc.categoryType = "PLAY";
                    www             = new WWW("http://13.209.40.161/images/PLAY/" + imgName);
                    if (((string)jsonData[i]["detailCategory"]).Equals("1"))
                    {
                        cateSprite            = club;
                        pc.detailCategoryType = "con";
                    }
                    else if (((string)jsonData[i]["detailCategory"]).Equals("2"))
                    {
                        cateSprite            = shop;
                        pc.detailCategoryType = "shop";
                    }
                    else
                    {
                        cateSprite            = others;
                        pc.detailCategoryType = "others";
                    }
                }
                else
                {
                    pc.categoryType = "SEE";
                    www             = new WWW("http://13.209.40.161/images/SEE/" + imgName);
                    if (((string)jsonData[i]["detailCategory"]).Equals("1"))
                    {
                        cateSprite            = mus;
                        pc.detailCategoryType = "mus";
                    }
                    else if (((string)jsonData[i]["detailCategory"]).Equals("2"))
                    {
                        cateSprite            = att;
                        pc.detailCategoryType = "att";
                    }
                    else
                    {
                        cateSprite            = park;
                        pc.detailCategoryType = "park";
                    }
                }


                yield return(www);

                mainImage.GetComponent <Image>().sprite     = Sprite.Create(www.texture, new Rect(0f, 0f, www.texture.width, www.texture.height), new Vector2(0.5f, 0.5f));
                categoryImage.GetComponent <Image>().sprite = cateSprite;


                //텍스트 넣기

                GameObject placeName_holder = go.transform.Find("Text").gameObject;
                string     text             = (string)jsonData[i]["name"];
                placeName_holder.transform.GetComponent <Text>().text = text;

                //panel 상태값이 true일 경우에만 활성화
                if (pc.activeYn != true)
                {
                    go.SetActive(false);
                }
            }
        }
    }
コード例 #4
0
    void OnMouseDown()
    {
        if (joystick.Vertical == 0 && joystick.Horizontal == 0)
        {
            //创建中转文件
            if (!File.Exists(t_filename))
            {
                IOHelper.CreateDirectory(dirpath);
                IOHelper.CreateFile(t_filename);
            }

            //创建 存放message的文件夹 的文件夹名字文件
            if (!File.Exists(brickFileName))
            {
                IOHelper.CreateDirectory(dirpath);
                IOHelper.CreateFile(brickFileName);
            }

            //判断是否存在记录点击的文件
            if (!File.Exists(clickTimesFileName))
            {
                IOHelper.CreateDirectory(dirpath);
                IOHelper.CreateFile(clickTimesFileName);
            }


            string clickCount = IOHelper.GetRawData(clickTimesFileName);


            //第一次点击砖块
            if (!clickCount.Contains(gameObject.name))
            {
                GameObject Instance = Instantiate(panelPrefab, gameObject.transform.position + offset, Quaternion.identity);
                Instance.transform.SetParent(parent.transform);
                Debug.Log("改变砖块的颜色");
                //改变砖块的颜色,也就是贴图
                gameObject.GetComponent <SpriteRenderer>().sprite = brickImage1;
            }
            //第一次之后的点击
            else
            {
                Debug.Log("判断时间,如果满足条件再显示");
                //读取存储的内容和名字
                if (File.Exists(messageFileName))
                {
                    PanelClass dt = (PanelClass)IOHelper.GetData(messageFileName, typeof(PanelClass));
                    targerDate    = Convert.ToDateTime(dt.dateNow);
                    targetMessage = dt.Messege;
                    targetName    = dt.PlayerName;
                    Debug.Log("Date: " + targerDate + "messege: " + targetMessage + " name: " + targetName);
                }

                span = DateTime.Now - targerDate;

                //  Debug.Log("span :   "+span.TotalSeconds);
                //判断是否符合时间条件
                if (span.TotalDays < 360)
                {
                    //  Debug.Log("span :   " + span.TotalSeconds);
                    double time = 365 - span.TotalDays;
                    time = Math.Round(time, 1);
                    string     timeString = time.ToString();
                    GameObject Instance   = Instantiate(unFitTimePanelPrefab, gameObject.transform.position + offset, Quaternion.identity);
                    Instance.transform.SetParent(parent.transform);
                    Instance.GetComponentInChildren <Text>().text = "Still need " + timeString + " Days";
                }
                else
                {
                    // Debug.Log("span : 1234    " + span.TotalSeconds);
                    GameObject Instance = Instantiate(fitTimePanelPrefab, gameObject.transform.position + offset, Quaternion.identity);
                    Instance.transform.SetParent(parent.transform);
                    Instance.GetComponentInChildren <Text>().text     = targetMessage + "\n" + targetName;
                    gameObject.GetComponent <SpriteRenderer>().sprite = brickImage2;
                }
            }



            BrickClass bc = new BrickClass();
            bc.brickName = gameObject.name;

            //覆盖
            IOHelper.SetData(brickFileName, bc);
            //中转文件添加
            IOHelper.AddData(t_filename, gameObject.name.ToString());

            //Debug.Log(IOHelper.GetRawData(clickTimesFileName));
            //Debug.Log("save brick correct");
        }
    }