コード例 #1
0
    //save json
    public PaletteContainer CreatePalettes()
    {
        PaletteContainer paletteContainer = new PaletteContainer();

        paletteContainer.Palettes = Palettes;

        if (PaletteManager.Palettes != null)
        {
            PaletteManager.Palettes.Clear();
        }

        foreach (Palette palette in paletteContainer.Palettes)
        {
            Palette _palette = PaletteFactory.CreatePalette(palette.name, palette.Colors, palette.Textures, palette.Shaders);
            PaletteManager.AddPalete(_palette);
        }

        string patch      = "data.json";
        string filePath   = Path.Combine(Application.streamingAssetsPath, patch);
        string dataAsJson = JsonUtility.ToJson(paletteContainer);

        File.WriteAllText(filePath, dataAsJson);

        Debug.Log("Palette saved");
        return(paletteContainer);
    }
コード例 #2
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.C))
     {
         PaletteContainer = CreatePalettes();
     }
     if (Input.GetKeyDown(KeyCode.L))
     {
         PaletteContainer = LoadPalette();
     }
 }
コード例 #3
0
    // Use this for initialization
    void Awake()
    {
        if (isOverride)
        {
            PaletteContainer = CreatePalettes();
        }
        else
        {
            PaletteContainer = LoadPalette();
        }

        PaletteManager.SelectPalette(Palettes[selectPaletteIndex].name);

        MaterialManager.Init();
        MaterialManager.InitMaterials();
    }
コード例 #4
0
    //load from json
    public PaletteContainer LoadPalette()
    {
        string patch    = "data.json";
        string filePath = Path.Combine(Application.streamingAssetsPath, patch);

        string           dataAsJson = File.ReadAllText(filePath);
        PaletteContainer loadedData = JsonUtility.FromJson <PaletteContainer>(dataAsJson);

        Palettes = loadedData.Palettes;

        if (PaletteManager.Palettes != null)
        {
            PaletteManager.Palettes.Clear();
        }

        foreach (Palette palette in loadedData.Palettes)
        {
            Palette _palette = PaletteFactory.CreatePalette(palette.name, palette.Colors, palette.Textures, palette.Shaders);
            PaletteManager.AddPalete(_palette);
        }

        Debug.Log("Palette loaded");
        return(loadedData);
    }