IndexedBitmap CreateImage() { var image = new IndexedBitmap (100, 100, 8); var pal = new Palette (256); pal.AddRange (Palette.GetEgaPalette ()); // must have at least 256 colors for an 8-bit bitmap while (pal.Count < 256) pal.Add (Color.Black); image.Palette = pal; var bd = image.Lock (); unsafe { int col = 0; byte* brow = (byte*)bd.Data; for (int y = 0; y < image.Size.Height; y++) { byte* b = brow; for (int x = 0; x < image.Size.Width; x++) { if (col >= pal.Count) col = 0; *b = (byte)col++; b++; } brow += bd.ScanWidth; } } image.Unlock (bd); return image; }
private void EstablishPalettes() { if (_baseList.Count == 0) { LoadPredefinedPalette(); } if (_combinedList.Count == 0) { _combinedList.AddRange(_baseList); if (_customList.Count > 0) { _customStartIndex = _combinedList.Count; _combinedList.AddRange(_customList); } } }
/// <summary> /// Loads in a list of colors. /// </summary> /// <param name="palette">List of colors.</param> public void LoadPalette(List <NamedColor> palette) { _combinedList.Clear(); _baseList.Clear(); _baseList.AddRange(palette); }
public override void InitilizeLandRegion(Land land, LandRegionType land_region_type, Palette <LandRegionSplat> palette) { palette.AddRange(GetLandRegionSplats()); }