コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     m_mainCam      = GetComponent <Camera>();
     m_gridmanager  = GameObject.Find("GridManager");
     m_gameManager  = GameObject.Find("GameManager").GetComponent <GameManager>();
     m_paintmanager = GameObject.Find("PaintManager").GetComponent <Paintmanager>();
     m_tp           = GameObject.Find("TilesPanel");
     m_tp.SetActive(false);
 }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: tidus9000/Tileflair
 // Start is called before the first frame update
 void Start()
 {
     m_priceText      = GameObject.Find("PriceText").GetComponent <Text>();
     m_paintManager   = GameObject.Find("PaintManager").GetComponent <Paintmanager>();
     m_wallVisibility = GameObject.Find("WallVisibilityManager").GetComponent <WallVisibilityManager>();
 }
コード例 #3
0
ファイル: WallPainter.cs プロジェクト: tidus9000/Tileflair
 // Start is called before the first frame update
 void Start()
 {
     m_gameManager  = GameObject.Find("GameManager").GetComponent <GameManager>();
     m_paintmanager = GameObject.Find("PaintManager").GetComponent <Paintmanager>();
 }