// Start is called before the first frame update void Start() { m_mainCam = GetComponent <Camera>(); m_gridmanager = GameObject.Find("GridManager"); m_gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); m_paintmanager = GameObject.Find("PaintManager").GetComponent <Paintmanager>(); m_tp = GameObject.Find("TilesPanel"); m_tp.SetActive(false); }
// Start is called before the first frame update void Start() { m_priceText = GameObject.Find("PriceText").GetComponent <Text>(); m_paintManager = GameObject.Find("PaintManager").GetComponent <Paintmanager>(); m_wallVisibility = GameObject.Find("WallVisibilityManager").GetComponent <WallVisibilityManager>(); }
// Start is called before the first frame update void Start() { m_gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); m_paintmanager = GameObject.Find("PaintManager").GetComponent <Paintmanager>(); }