コード例 #1
0
    public void Init(PaintableWall paintableWall, CameraTracker camTracker)
    {
        playerControllerEnabled  = true;
        paintingConrollerEnabled = false;

        this.paintableWall = paintableWall;
        this.camTracker    = camTracker;
    }
コード例 #2
0
ファイル: PlayerPhysics.cs プロジェクト: mkurtt/Panteon-Demo
    // Start is called before the first frame update
    void Start()
    {
        var go = GameObject.FindGameObjectWithTag("PaintableWall");

        if (go)
        {
            wall     = go.GetComponent <PaintableWall>();
            paintCam = wall.GetComponentInChildren <Camera>();
        }
        player     = GetComponent <Player>();
        rb         = GetComponent <Rigidbody>();
        spawnPoint = GameObject.FindGameObjectWithTag("SpawnPoint").transform;
    }
コード例 #3
0
 // Start is called before the first frame update
 void Start()
 {
     wall = GetComponentInParent <PaintableWall>();
 }